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<blockquote data-quote="Voadam" data-source="post: 3828000" data-attributes="member: 2209"><p>Ravenloft was a mixed bag for me.</p><p></p><p></p><p>Ravenloft had a lot of really cool horror D&D adventures. Feast of Goblyns, Night of the Walking Dead, Touch of Death, a bunch of short ones from Book of Crypts, and that ghost dog one with three different ways to run it swapping who is the good and bad guys with the same basic story. Top knotch stuff IMO. House of Strahd looked cool too, though I didn't get to run it.</p><p></p><p>On the downside it had a bunch of modules where the PCs were just screwed, were killed off screen as part of the plot or had their bodies replaced turning wizards into flesh golems, turning the pcs into detached heads who had to do bad guys bidding to get their bodies back, etc. A lot of stupid plot elements came in a few of them, such as in the indian place where foreigners are all hunted down and harboring them is a capital crime the PCs guide being a foreign girl secretly adopted by a family and hidden and being able to blend in by the clever use of a ceramic mask. Or the lebontod monster family in Ship of Horrors who had neat powers that were never used and who had no game stats or maps despite being very key to the middle of the adventure, or the necromancer lord whose undead minions were not as powerful as the default ravenloft rules made them (2HD undead instead of 20). Then there was the over the top Death trilogy and the illithid one.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3828000, member: 2209"] Ravenloft was a mixed bag for me. Ravenloft had a lot of really cool horror D&D adventures. Feast of Goblyns, Night of the Walking Dead, Touch of Death, a bunch of short ones from Book of Crypts, and that ghost dog one with three different ways to run it swapping who is the good and bad guys with the same basic story. Top knotch stuff IMO. House of Strahd looked cool too, though I didn't get to run it. On the downside it had a bunch of modules where the PCs were just screwed, were killed off screen as part of the plot or had their bodies replaced turning wizards into flesh golems, turning the pcs into detached heads who had to do bad guys bidding to get their bodies back, etc. A lot of stupid plot elements came in a few of them, such as in the indian place where foreigners are all hunted down and harboring them is a capital crime the PCs guide being a foreign girl secretly adopted by a family and hidden and being able to blend in by the clever use of a ceramic mask. Or the lebontod monster family in Ship of Horrors who had neat powers that were never used and who had no game stats or maps despite being very key to the middle of the adventure, or the necromancer lord whose undead minions were not as powerful as the default ravenloft rules made them (2HD undead instead of 20). Then there was the over the top Death trilogy and the illithid one. [/QUOTE]
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