Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Favorite 3.5 book
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 3854782" data-attributes="member: 5038"><p>I don't have a single favorite book. However, my favorites are:</p><p></p><p>Non WoTC: </p><p>Advanced Bestiary (Green Ronin): Lots of templatey goodness</p><p>Psychic's Handbook (Green Ronin) : In terms of mechanics and flavor, this is what I want for mental powers.</p><p>Book of Iron Might (Malhavoc): Unlike TOB:Bo9S, I like the mechanical approach to maneuvers presented in this book. </p><p></p><p>WOTC: I am generally not a big fan of WOTC supplements. I disliked ToB, PHB 2 (except for a few minor things), MM III-V, Weapons of Legacy and a bunch of other books. However, there are a few that I do like . Of those I do like, two really impress me-- Unearthed Arcana and Fiendish Codex. </p><p></p><p>Unearthed Arcana : Definitely the most useful 3.x non core boook. It contains many good options that have really help me tailor the game to what I want. My favorites options include</p><p>-environmental races</p><p>-class variants: barbarian hunter, battle sorcerer, cloistered cleric, fighter thug, martial rogue, wilderness rogue, urban ranger </p><p>- favored terrain</p><p>-action points</p><p>-weapon groups</p><p>-generic classes</p><p>-spontaneous divine casting</p><p>-spell points (with the vitalzing option)</p><p>-armor as DR</p><p>-massive damage threshold variants</p><p>-wound and vitality</p><p>- death and dying where character's make Fortitude saves once they reach 0 hp to avoid dying or instant death.</p><p></p><p> Fiendish Codex I: Hordes of the Abyss. Just sheer fiendish goodness from cover to cover unlike UA which , despite so much useful content, I find flawed in some areas. Some options were not fully fleshed out (deliberately according to one designer). I felt class based defense and the injury system were poorly done, background to be done in a way that was not as useful as it could have been and failed to take into account class variants presented in UA,. Then, there were some options that, based upon my tastes, were wasted space that could have been put to better use (but they are also options which I know that others enjoy).</p></blockquote><p></p>
[QUOTE="Greg K, post: 3854782, member: 5038"] I don't have a single favorite book. However, my favorites are: Non WoTC: Advanced Bestiary (Green Ronin): Lots of templatey goodness Psychic's Handbook (Green Ronin) : In terms of mechanics and flavor, this is what I want for mental powers. Book of Iron Might (Malhavoc): Unlike TOB:Bo9S, I like the mechanical approach to maneuvers presented in this book. WOTC: I am generally not a big fan of WOTC supplements. I disliked ToB, PHB 2 (except for a few minor things), MM III-V, Weapons of Legacy and a bunch of other books. However, there are a few that I do like . Of those I do like, two really impress me-- Unearthed Arcana and Fiendish Codex. Unearthed Arcana : Definitely the most useful 3.x non core boook. It contains many good options that have really help me tailor the game to what I want. My favorites options include -environmental races -class variants: barbarian hunter, battle sorcerer, cloistered cleric, fighter thug, martial rogue, wilderness rogue, urban ranger - favored terrain -action points -weapon groups -generic classes -spontaneous divine casting -spell points (with the vitalzing option) -armor as DR -massive damage threshold variants -wound and vitality - death and dying where character's make Fortitude saves once they reach 0 hp to avoid dying or instant death. Fiendish Codex I: Hordes of the Abyss. Just sheer fiendish goodness from cover to cover unlike UA which , despite so much useful content, I find flawed in some areas. Some options were not fully fleshed out (deliberately according to one designer). I felt class based defense and the injury system were poorly done, background to be done in a way that was not as useful as it could have been and failed to take into account class variants presented in UA,. Then, there were some options that, based upon my tastes, were wasted space that could have been put to better use (but they are also options which I know that others enjoy). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Favorite 3.5 book
Top