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<blockquote data-quote="Voadam" data-source="post: 8787122" data-attributes="member: 2209"><p>Heh.</p><p></p><p>I am running a weekly 5e conversion of Iron Gods on Fantasy Grounds. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I am most of the way through the second module and it has been great. </p><p></p><p>I have been embracing the sci-fi in D&D and throwing in every relevant media reference I can and we are loving it. The Technic league is the Technic League of Void Engineers from Mage the Ascension. I have been using Star Trek as the Androffans. A PC cleric of an Acme themed inventor god wears steampunk Space Marine plate mail armor and picked up a magical power fist. Hellion is an AI monster truck with an evangelical radio network. The Ru-Challik turned into a Matrix squid. The Torch bar was very Shadowrun. The insane medical robots are DocBots straight out of Paranoia as are the color coded security badges. Alien References in the first module. Scrapwall is Mad Max D&D gangs. The robot (reskinned warforged) artificer PC blends in with people by using disguise self to produce a hologram disguise of himself as Bruce Willis from Fifth Element and then calls himself a meat popsicle. The Tortle Warlock PC is a cranky old man non-ninja and becomes more like Gamora each level. The Kobold bard (also part of the Acme draconic cult) has a policy of "hit the big red button!"</p><p></p><p>I am part way through reading module 3. I saw a Mothra opportunity in the last thing I read.</p><p></p><p>There are some good threads at Paizo on converting some IG monsters to 5e and a bunch on developing plot things. I mostly just reskin monsters from the FG monster books I have that are the right CR.</p><p></p><p>Using the FG modules I get the maps, descriptions, and images for everything for use in 5e so I just load up my choice of 5e monsters and rename them. Same for some magic. The cleric's Power Fist was a reskinned +1 mace.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8787122, member: 2209"] Heh. I am running a weekly 5e conversion of Iron Gods on Fantasy Grounds. :) I am most of the way through the second module and it has been great. I have been embracing the sci-fi in D&D and throwing in every relevant media reference I can and we are loving it. The Technic league is the Technic League of Void Engineers from Mage the Ascension. I have been using Star Trek as the Androffans. A PC cleric of an Acme themed inventor god wears steampunk Space Marine plate mail armor and picked up a magical power fist. Hellion is an AI monster truck with an evangelical radio network. The Ru-Challik turned into a Matrix squid. The Torch bar was very Shadowrun. The insane medical robots are DocBots straight out of Paranoia as are the color coded security badges. Alien References in the first module. Scrapwall is Mad Max D&D gangs. The robot (reskinned warforged) artificer PC blends in with people by using disguise self to produce a hologram disguise of himself as Bruce Willis from Fifth Element and then calls himself a meat popsicle. The Tortle Warlock PC is a cranky old man non-ninja and becomes more like Gamora each level. The Kobold bard (also part of the Acme draconic cult) has a policy of "hit the big red button!" I am part way through reading module 3. I saw a Mothra opportunity in the last thing I read. There are some good threads at Paizo on converting some IG monsters to 5e and a bunch on developing plot things. I mostly just reskin monsters from the FG monster books I have that are the right CR. Using the FG modules I get the maps, descriptions, and images for everything for use in 5e so I just load up my choice of 5e monsters and rename them. Same for some magic. The cleric's Power Fist was a reskinned +1 mace. [/QUOTE]
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