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<blockquote data-quote="Goonalan" data-source="post: 5433781" data-attributes="member: 16069"><p>I've DMed quite a lot of Heroic Tier stuff, of those I enjoyed-</p><p></p><p>WOTC-</p><p>HS1 The Slaying Stone, non-linear available, plenty of player choice and some good NPCs (here and there) to chat with- see my sig.</p><p></p><p>Dungeon Magazine-</p><p>Several of the Chaos Scar adventures are worth a look, mostly delve short but they often come with an interesting bad guy attached.</p><p></p><p>Storm Tower- a bit obvious but a nice mix of bad guys and traps with a puzzle trap midway through.</p><p></p><p>Finding Dreus- as Storm Tower, short but worth a look.</p><p></p><p>Heathen- a chase over quite a distance, nice bad guys here and there, infiltrate the bad guys and a delve to end- from memory, but that was a long time to go.</p><p></p><p>Heart of the Forbidden Forge- an interesting concept (Eberron) with some interesting bad guys- robots! Which I adapted to suit one of my PCs, we had a ball, nice NPC and big bad guy.</p><p></p><p>Essentials</p><p>Harkenwold adventures- very doable, nice plot, not grindy- I adapted it and added to it but an excellent starting point.</p><p></p><p>Goodman Games-</p><p>Sellswords of Punjar (and the other two Sellswords modules), I particularly enjoyed running this series, the first one (Sellswords) is fairly linear but a good plot, lots of different and strange bad guys which can be as easily talked round as fought and has a nice ending. The seond one (Scions) is a little linear again (particulrly the bad guys lair), but again the bad guys are good flavour and the story is good. The last one (Thrones) makes for a nice ending, lots of RP available and in our game resulted with one of the players sleeping with a shape-changing Aboleth, alas their union was blessed.</p><p></p><p>Forges of the Mountain King- I actually liked this, an old skool dungeon but full of deadly and flavour here and there- it was released before Goodman got the hang of 4e so it needs a little attention here and there.</p><p></p><p>Isle of the Sea Drake- I really enjoyed but it took some doing, as above needs a little attention before play. The final encounter saw a three way combat with a huge Sea Monster, a bunch of Pirates with a Mad Wizard and the PCs. My PCs had assembled a small army of followers by this point having accomplished several other tasks for one of the tribes on the islands, it was just a fantastic climax. It halped that the average age of the players was approx 12 they loved it.</p><p></p><p>There are probably more but that's all I can think of right now.</p><p></p><p>Goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5433781, member: 16069"] I've DMed quite a lot of Heroic Tier stuff, of those I enjoyed- WOTC- HS1 The Slaying Stone, non-linear available, plenty of player choice and some good NPCs (here and there) to chat with- see my sig. Dungeon Magazine- Several of the Chaos Scar adventures are worth a look, mostly delve short but they often come with an interesting bad guy attached. Storm Tower- a bit obvious but a nice mix of bad guys and traps with a puzzle trap midway through. Finding Dreus- as Storm Tower, short but worth a look. Heathen- a chase over quite a distance, nice bad guys here and there, infiltrate the bad guys and a delve to end- from memory, but that was a long time to go. Heart of the Forbidden Forge- an interesting concept (Eberron) with some interesting bad guys- robots! Which I adapted to suit one of my PCs, we had a ball, nice NPC and big bad guy. Essentials Harkenwold adventures- very doable, nice plot, not grindy- I adapted it and added to it but an excellent starting point. Goodman Games- Sellswords of Punjar (and the other two Sellswords modules), I particularly enjoyed running this series, the first one (Sellswords) is fairly linear but a good plot, lots of different and strange bad guys which can be as easily talked round as fought and has a nice ending. The seond one (Scions) is a little linear again (particulrly the bad guys lair), but again the bad guys are good flavour and the story is good. The last one (Thrones) makes for a nice ending, lots of RP available and in our game resulted with one of the players sleeping with a shape-changing Aboleth, alas their union was blessed. Forges of the Mountain King- I actually liked this, an old skool dungeon but full of deadly and flavour here and there- it was released before Goodman got the hang of 4e so it needs a little attention here and there. Isle of the Sea Drake- I really enjoyed but it took some doing, as above needs a little attention before play. The final encounter saw a three way combat with a huge Sea Monster, a bunch of Pirates with a Mad Wizard and the PCs. My PCs had assembled a small army of followers by this point having accomplished several other tasks for one of the tribes on the islands, it was just a fantastic climax. It halped that the average age of the players was approx 12 they loved it. There are probably more but that's all I can think of right now. Goonalan. [/QUOTE]
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