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Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
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<blockquote data-quote="Nonei" data-source="post: 5145116" data-attributes="member: 88176"><p>I am working on a character-building system that will mesh with 3.5 rules - meaning it's for PC building only (and maybe BBEG <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), so no extra work for building monsters/etc. I am trying to make it extremely flexible. </p><p> </p><p>I am doing this because I've been frustrated in the past by starting with a character concept and then trying to figure out how to fit it into a class/feat progression concept. It seems to me that character building could be much more organic.</p><p> </p><p>So, I am (for selfish reasons) asking for stories to help me picture what is needed. Has this happened to you? Did you have an awesome idea or concept for a character, and then were disappointed by the results once you started trying to build it with the classes/tools in the books? (Any edition!)</p><p> </p><p>I would also love to hear ideas like this that worked because of a flexible DM (and what the DM did to make it work and also be balanced).</p><p> </p><p>As simple examples, a human raised by elves might want to start out with an affinity for the longsword and longbow like an elf. Or a fighter might want to be more brawler/wrestler than sword-and-shield (and the rules don't really support this well).</p><p> </p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Nonei, post: 5145116, member: 88176"] I am working on a character-building system that will mesh with 3.5 rules - meaning it's for PC building only (and maybe BBEG :) ), so no extra work for building monsters/etc. I am trying to make it extremely flexible. I am doing this because I've been frustrated in the past by starting with a character concept and then trying to figure out how to fit it into a class/feat progression concept. It seems to me that character building could be much more organic. So, I am (for selfish reasons) asking for stories to help me picture what is needed. Has this happened to you? Did you have an awesome idea or concept for a character, and then were disappointed by the results once you started trying to build it with the classes/tools in the books? (Any edition!) I would also love to hear ideas like this that worked because of a flexible DM (and what the DM did to make it work and also be balanced). As simple examples, a human raised by elves might want to start out with an affinity for the longsword and longbow like an elf. Or a fighter might want to be more brawler/wrestler than sword-and-shield (and the rules don't really support this well). Thanks! [/QUOTE]
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Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
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