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Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
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<blockquote data-quote="Celebrim" data-source="post: 5145834" data-attributes="member: 4937"><p>It's not hard to create rules for it. But the problem is that the rules have a fairly limited appeal, and so a company that is doing this for profit has to weigh whether the cost of offering the rules provides a return on the investment. You can't expect WoTC to provide that sort of rules in core, because its for most people wasted space or worse than negative space because it implies the acceptibility of choices that they don't really want to deal with.</p><p></p><p></p><p></p><p>In a Star Wars game I was once in, a player took Wookie as his starting race. Only after starting the game did he really comprehend the difficulty in playing a character that can only when roleplayed properly communicate to most PC's and NPC's through grunts and roars, and with the rest of the PC's by passing notes. This is a huge challenge that effectively isolates you from normal role play paths, and while its fun to roar and grunt and goof off for a session or three, in the long run it can be very frustrating for many players. </p><p></p><p>Now magnify this problem with a character which when roleplayed correctly doesn't really understand any verbal communication (or really, no more than a few score words at best), can't read or write, and can't communicate except through body language. Most attempts to role-play an actual animal would very quickly turn into attempts to not role play an actual animal, and to come up with every possible excuse for not doing so.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5145834, member: 4937"] It's not hard to create rules for it. But the problem is that the rules have a fairly limited appeal, and so a company that is doing this for profit has to weigh whether the cost of offering the rules provides a return on the investment. You can't expect WoTC to provide that sort of rules in core, because its for most people wasted space or worse than negative space because it implies the acceptibility of choices that they don't really want to deal with. In a Star Wars game I was once in, a player took Wookie as his starting race. Only after starting the game did he really comprehend the difficulty in playing a character that can only when roleplayed properly communicate to most PC's and NPC's through grunts and roars, and with the rest of the PC's by passing notes. This is a huge challenge that effectively isolates you from normal role play paths, and while its fun to roar and grunt and goof off for a session or three, in the long run it can be very frustrating for many players. Now magnify this problem with a character which when roleplayed correctly doesn't really understand any verbal communication (or really, no more than a few score words at best), can't read or write, and can't communicate except through body language. Most attempts to role-play an actual animal would very quickly turn into attempts to not role play an actual animal, and to come up with every possible excuse for not doing so. [/QUOTE]
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