Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5146093" data-attributes="member: 4937"><p>In my experience with many game systems, this rarely works out as well as you'd think. The problem with point buy systems is that they usually require a significant amount of table agreement not to abuse them and the larger the scope of the options in question the more that this is true. Point buy systems are almost impossible to balance. Class based systems are much easier to roughly balance because there is a much smaller set of considerations. When you are pricing a point buy system, you have to deal not only with every possible interaction but come up with some way to impose diminishing margin of returns on specialization to reflect the true value of being utterly awesome at one thing. I just don't foresee alot of goodness coming out of point buy class or race systems in this context. Sure, you could use standard table agreements not to abuse such a system, but in that case, its not really that different than just working out with your DM what he'll let you play.</p><p></p><p>Really, what happened with late 3.5 edition strongly reminds me of the problems with point buy system. As 3.5 (in my opinion unwisely) expanded the number of classes available, the multiclassing situation began to strongly resemble point buy character creation. This was made worse by the fact that almost every class was front loaded to allow the character to play the full concept at low level (Pathfinder and FantasyCraft specifical try to fix this problem in different ways). As the mutliclassing options and interactions increase, you reach a point by the mid to high levels that the character begins to resemble something created by a flawed point buy process with poor implementation of diminishing margin of returns on specialization.</p><p></p><p>Almost as importantly, the D&D race model does not lend itself strongly to this because the standard D&D races are based on very small departures from human norms. The race model does not work well for every large departures from human norm, and systems like LA are inherently broken and cannot be fixed because of D&D's open ended nature. I think the very first problem you'd run into in such as system is that the standard racial builds are built off of such a small point value (racial advantages are small) that you'd not have enough points to build anything that departed from the norm. (This is just another way of saying that you couldn't make every race +0 LA, even if you removed HD from calculation.) There are some things you can do about this, and FantasyCraft demonstrates one approach to dealing with it, but in the end I think that the assumption of there being some easy build system to make manticores and humans and angels and mice balanced with each other and yet at the same time have a high degree of racial versimiltude in the mechanics is likely to end in frustration.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5146093, member: 4937"] In my experience with many game systems, this rarely works out as well as you'd think. The problem with point buy systems is that they usually require a significant amount of table agreement not to abuse them and the larger the scope of the options in question the more that this is true. Point buy systems are almost impossible to balance. Class based systems are much easier to roughly balance because there is a much smaller set of considerations. When you are pricing a point buy system, you have to deal not only with every possible interaction but come up with some way to impose diminishing margin of returns on specialization to reflect the true value of being utterly awesome at one thing. I just don't foresee alot of goodness coming out of point buy class or race systems in this context. Sure, you could use standard table agreements not to abuse such a system, but in that case, its not really that different than just working out with your DM what he'll let you play. Really, what happened with late 3.5 edition strongly reminds me of the problems with point buy system. As 3.5 (in my opinion unwisely) expanded the number of classes available, the multiclassing situation began to strongly resemble point buy character creation. This was made worse by the fact that almost every class was front loaded to allow the character to play the full concept at low level (Pathfinder and FantasyCraft specifical try to fix this problem in different ways). As the mutliclassing options and interactions increase, you reach a point by the mid to high levels that the character begins to resemble something created by a flawed point buy process with poor implementation of diminishing margin of returns on specialization. Almost as importantly, the D&D race model does not lend itself strongly to this because the standard D&D races are based on very small departures from human norms. The race model does not work well for every large departures from human norm, and systems like LA are inherently broken and cannot be fixed because of D&D's open ended nature. I think the very first problem you'd run into in such as system is that the standard racial builds are built off of such a small point value (racial advantages are small) that you'd not have enough points to build anything that departed from the norm. (This is just another way of saying that you couldn't make every race +0 LA, even if you removed HD from calculation.) There are some things you can do about this, and FantasyCraft demonstrates one approach to dealing with it, but in the end I think that the assumption of there being some easy build system to make manticores and humans and angels and mice balanced with each other and yet at the same time have a high degree of racial versimiltude in the mechanics is likely to end in frustration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
Top