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Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
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<blockquote data-quote="Celebrim" data-source="post: 5146178" data-attributes="member: 4937"><p>Well, good. Sorry to be tedious then.</p><p></p><p></p><p></p><p>Maybe that's my problem. I though the thread was about things that are difficult under the D&D rules. I was pointing that concepts might have problems that still well beyond whether the D&D rules can mechanically handle them. I was also pointing out that for many concepts that are difficult, D&D is no worse at dealing with them than any system because the difficulties with the concept aren't simply in the question of how you mechanically represent them.</p><p></p><p></p><p></p><p>I keep getting confused by that change of emphasis. I'm not questioning your ability to roleplay a difficult concept. I'm not even questioning the ability to realize these concepts under the rules. Which is I guess where my opinion and yours start to diverge. </p><p></p><p></p><p></p><p>I suppose that is true in a very broad way, but those qualifiers 'if it holds interest' and 'doesn't disrupt the game' or 'ruin the other players' experience' are together absolutely as broad of qualifiers as I think you could put on the statement 'you really should be able to play anything'. Because, if all you mean is that you really should be able to play anything that you enjoy, and your fellow players enjoy, and that your game master enjoys, I'm not sure you've said anything that is actually more expansive than anyone has said.</p><p></p><p></p><p></p><p>If by that you mean that point buy systems are not inherently bad, then I agree. I've played alot of them, and most systems have some sort of point buy in them even if only as a subsystem. </p><p></p><p>If on the other hand by that you mean that there is no inherent drawbacks to point buy systems, then I obviously don't agree.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5146178, member: 4937"] Well, good. Sorry to be tedious then. Maybe that's my problem. I though the thread was about things that are difficult under the D&D rules. I was pointing that concepts might have problems that still well beyond whether the D&D rules can mechanically handle them. I was also pointing out that for many concepts that are difficult, D&D is no worse at dealing with them than any system because the difficulties with the concept aren't simply in the question of how you mechanically represent them. I keep getting confused by that change of emphasis. I'm not questioning your ability to roleplay a difficult concept. I'm not even questioning the ability to realize these concepts under the rules. Which is I guess where my opinion and yours start to diverge. I suppose that is true in a very broad way, but those qualifiers 'if it holds interest' and 'doesn't disrupt the game' or 'ruin the other players' experience' are together absolutely as broad of qualifiers as I think you could put on the statement 'you really should be able to play anything'. Because, if all you mean is that you really should be able to play anything that you enjoy, and your fellow players enjoy, and that your game master enjoys, I'm not sure you've said anything that is actually more expansive than anyone has said. If by that you mean that point buy systems are not inherently bad, then I agree. I've played alot of them, and most systems have some sort of point buy in them even if only as a subsystem. If on the other hand by that you mean that there is no inherent drawbacks to point buy systems, then I obviously don't agree. [/QUOTE]
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Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
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