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Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
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<blockquote data-quote="5stonegames" data-source="post: 5147356" data-attributes="member: 88918"><p>Holmes might be tricky in 4e but I had no trouble doing him in my home brew with my low magic mods. Watson was a bit harder though.</p><p></p><p>You can see the original post in my blog<a href="http://5stonegames.blogspot.com" target="_blank"> 5 Stone Games </a></p><p></p><p>or here </p><p></p><p style="margin-left: 20px">Holmes </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">L10 Half Elf Rogue </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">S 16</p> <p style="margin-left: 20px">I 18</p> <p style="margin-left: 20px">W 14</p> <p style="margin-left: 20px">D 16</p> <p style="margin-left: 20px">C 16</p> <p style="margin-left: 20px">CH 14</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Feats</p> <p style="margin-left: 20px">1 Educated (All Knowledge Skills are class skills)</p> <p style="margin-left: 20px">3 Improved Unarmed Strike</p> <p style="margin-left: 20px">5 Improved Grapple</p> <p style="margin-left: 20px">7 Improved Feint</p> <p style="margin-left: 20px">9 Urban Tracking</p> <p style="margin-left: 20px">Skill Focus (Perception)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Class Abilities</p> <p style="margin-left: 20px">Sneak Attack (5d6)</p> <p style="margin-left: 20px">Rogue Ability (Custom, +3 Bardic Lore) x5 Lore Roll +19!</p> <p style="margin-left: 20px">Trap Sense +3</p> <p style="margin-left: 20px">Uncanny Dodge</p> <p style="margin-left: 20px">Evasion</p> <p style="margin-left: 20px">Improved Uncanny Dodge</p> <p style="margin-left: 20px">Advanced Talent (Skill Mastery) Perception + 6 others</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Skill Points</p> <p style="margin-left: 20px">standard</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">HP 83</p> <p style="margin-left: 20px">AC 21</p> <p style="margin-left: 20px">Action Points 10</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Gear</p> <p style="margin-left: 20px">MW Studded Leather Armor (under coat)</p> <p style="margin-left: 20px">Deerstalker Hat</p> <p style="margin-left: 20px">Pipe</p> <p style="margin-left: 20px">Pipe Weed in Pouch</p> <p style="margin-left: 20px">Stout Cudgel (light mace)</p> <p style="margin-left: 20px">Dagger</p> <p style="margin-left: 20px">Investigators Kit</p> <p style="margin-left: 20px">Hand Crossbow</p> <p style="margin-left: 20px">Bolts (of various materials, some may be magic )</p> <p style="margin-left: 20px">Lens of Detection</p> <p style="margin-left: 20px">Ring of Magic Detection (automatically tightens if magic sensed)</p> <p style="margin-left: 20px">Occasional dusts, potions oils or the like</p><p></p><p>Watson </p><p></p><p>Do to the peculiarities of the D20 system I had to boost his level a bit to make him a "better shot" then Holmes as the novels suggest</p><p></p><p style="margin-left: 20px">L10 Human Expert 4 Fighter 6</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">S 12</p> <p style="margin-left: 20px">I 14</p> <p style="margin-left: 20px">Wis 14</p> <p style="margin-left: 20px">Dex 14</p> <p style="margin-left: 20px">Con 12</p> <p style="margin-left: 20px">Cha 12</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Feats</p> <p style="margin-left: 20px">H Alertness</p> <p style="margin-left: 20px">1 PB Shot</p> <p style="margin-left: 20px">3 Skill Focus Healing</p> <p style="margin-left: 20px">5 Rapid Load</p> <p style="margin-left: 20px">7 Hand Crossbow</p> <p style="margin-left: 20px">9 Investigator</p> <p style="margin-left: 20px">F1 Weapon Focus</p> <p style="margin-left: 20px">F2 Precise Shot</p> <p style="margin-left: 20px">F4 Weapon Specialist</p> <p style="margin-left: 20px">F6 Repeating Crossbow (Heavy)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Special Abilities</p> <p style="margin-left: 20px">Armor Training</p> <p style="margin-left: 20px">Weapon Training (Crossbows)</p> <p style="margin-left: 20px">Bravery +3 vs fear</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Skill Points </p> <p style="margin-left: 20px">Standard</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">HP 69</p> <p style="margin-left: 20px">AC 19</p> <p style="margin-left: 20px">Action Points 10</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Gear</p> <p style="margin-left: 20px">Leather Armor</p> <p style="margin-left: 20px">Healers Kit with potions cure light, cure moderate, remove disease, neutralize poison </p> <p style="margin-left: 20px">Investigators Kit</p> <p style="margin-left: 20px">Hand Crossbow </p> <p style="margin-left: 20px">18 Bolts 12 are +1 (6 holy cold iron 6 holy silver) 6 standard </p> <p style="margin-left: 20px">Dagger</p> <p style="margin-left: 20px">Short Sword or Cudgel</p><p>If you use the right low magic house rules even "skill" oriented characters work fine in D&D.</p></blockquote><p></p>
[QUOTE="5stonegames, post: 5147356, member: 88918"] Holmes might be tricky in 4e but I had no trouble doing him in my home brew with my low magic mods. Watson was a bit harder though. You can see the original post in my blog[URL="http://5stonegames.blogspot.com"] 5 Stone Games [/URL] or here [INDENT]Holmes L10 Half Elf Rogue S 16 I 18 W 14 D 16 C 16 CH 14 Feats 1 Educated (All Knowledge Skills are class skills) 3 Improved Unarmed Strike 5 Improved Grapple 7 Improved Feint 9 Urban Tracking Skill Focus (Perception) Class Abilities Sneak Attack (5d6) Rogue Ability (Custom, +3 Bardic Lore) x5 Lore Roll +19! Trap Sense +3 Uncanny Dodge Evasion Improved Uncanny Dodge Advanced Talent (Skill Mastery) Perception + 6 others Skill Points standard HP 83 AC 21 Action Points 10 Gear MW Studded Leather Armor (under coat) Deerstalker Hat Pipe Pipe Weed in Pouch Stout Cudgel (light mace) Dagger Investigators Kit Hand Crossbow Bolts (of various materials, some may be magic ) Lens of Detection Ring of Magic Detection (automatically tightens if magic sensed) Occasional dusts, potions oils or the like[/INDENT] Watson Do to the peculiarities of the D20 system I had to boost his level a bit to make him a "better shot" then Holmes as the novels suggest [INDENT]L10 Human Expert 4 Fighter 6 S 12 I 14 Wis 14 Dex 14 Con 12 Cha 12 Feats H Alertness 1 PB Shot 3 Skill Focus Healing 5 Rapid Load 7 Hand Crossbow 9 Investigator F1 Weapon Focus F2 Precise Shot F4 Weapon Specialist F6 Repeating Crossbow (Heavy) Special Abilities Armor Training Weapon Training (Crossbows) Bravery +3 vs fear Skill Points Standard HP 69 AC 19 Action Points 10 Gear Leather Armor Healers Kit with potions cure light, cure moderate, remove disease, neutralize poison Investigators Kit Hand Crossbow 18 Bolts 12 are +1 (6 holy cold iron 6 holy silver) 6 standard Dagger Short Sword or Cudgel[/INDENT] If you use the right low magic house rules even "skill" oriented characters work fine in D&D. [/QUOTE]
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