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Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
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<blockquote data-quote="Deset Gled" data-source="post: 5150955" data-attributes="member: 7808"><p>I can't speak for Celebrim, but the reason I don't find some of your examples particularly convincing is this: You have shown that performing a specific act is technically possible, but not how to make it fit a character concept.</p><p></p><p>For example, your answer to the "Time Travel" character concept was a 9th level spell. But this doesn't allow a player to create a character that uses time travel as a regular ability to interact with the game; it creates a wizard who may eventually get the ability to access a limited version of time travel once or twice a day while paying a hefty XP cost to do so. This wizard will actually spend most of his D+D career without access to this spell. And when he does finally gain access to it, he cannot thoroughly explore using it as a means of normal combat or conflict resolution because the cost (9th level spell slot and 1000 XP) doesn't allow it.</p><p></p><p>Also, it has been pointed out that the time travel spell you suggested has a specific warning about how it will not work in all campaigns. On a similar note, your answer of using Polymorph or Shapechange to play a morph-based character has problems, because they are the most errataed set of rules in D+D. In short, you can't use these as examples of how easy it is for D+D to model a character concept when even WotC can't come up with a solid way for the mechanics to work.</p><p></p><p>Hopefully this helps you understand the problem a little better. If not, I refer you to "A Charlie Brown Christmas" to learn the true meaning of Christmas.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5150955, member: 7808"] I can't speak for Celebrim, but the reason I don't find some of your examples particularly convincing is this: You have shown that performing a specific act is technically possible, but not how to make it fit a character concept. For example, your answer to the "Time Travel" character concept was a 9th level spell. But this doesn't allow a player to create a character that uses time travel as a regular ability to interact with the game; it creates a wizard who may eventually get the ability to access a limited version of time travel once or twice a day while paying a hefty XP cost to do so. This wizard will actually spend most of his D+D career without access to this spell. And when he does finally gain access to it, he cannot thoroughly explore using it as a means of normal combat or conflict resolution because the cost (9th level spell slot and 1000 XP) doesn't allow it. Also, it has been pointed out that the time travel spell you suggested has a specific warning about how it will not work in all campaigns. On a similar note, your answer of using Polymorph or Shapechange to play a morph-based character has problems, because they are the most errataed set of rules in D+D. In short, you can't use these as examples of how easy it is for D+D to model a character concept when even WotC can't come up with a solid way for the mechanics to work. Hopefully this helps you understand the problem a little better. If not, I refer you to "A Charlie Brown Christmas" to learn the true meaning of Christmas. [/QUOTE]
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Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
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