Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 5151990" data-attributes="member: 82504"><p>Its about definitions not warring. Basically what is reasonable varies based on your core assumption about what a hp means... if it includes those elements of stress and fatigue and similar... and baseline hit points are higher .. I have much fewer problems with a cat doing abstract hp damage on a great roll when baseline hit points are higher I kind of think its going to be pointlessly infrequent even if the numbers work out. </p><p></p><p></p><p></p><p>Nyeah I have two cats one of which does have mouser instincts and I play </p><p>reflex games with her I dont feel slow even doing Kendo with 18 years olds and my mass is 20 x hers and my reach 5x if you dont have 6 cats against even half way competent combatants its a silly notion.... but that is just my sense of reality being different than yours.</p><p></p><p>The baseline assumptions about competence vary across the editions but this is one I think even the least case works.</p><p></p><p></p><p>Works for me, though for some who like the gambling game ...any system increasing hit points takes some of that away.. porportionately less of the hit points you deliver are due to dice impact than ability or strategic choices in play.</p><p></p><p> </p><p>Nailed down rules could be composed derived from the swarm rules perhaps that work just fine in 3e... these would indeed be the same answer 4e provides for the issue... some people like rolling hand fulls of dice..but you were the one talking about how scale is exactly what you want to defeat.</p><p>To me you are keeping heavy unscalable mechanics instead of defeating them.</p><p></p><p></p><p>Sure and "No, and why would we?" are indeed my answer. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Garthanos, post: 5151990, member: 82504"] Its about definitions not warring. Basically what is reasonable varies based on your core assumption about what a hp means... if it includes those elements of stress and fatigue and similar... and baseline hit points are higher .. I have much fewer problems with a cat doing abstract hp damage on a great roll when baseline hit points are higher I kind of think its going to be pointlessly infrequent even if the numbers work out. Nyeah I have two cats one of which does have mouser instincts and I play reflex games with her I dont feel slow even doing Kendo with 18 years olds and my mass is 20 x hers and my reach 5x if you dont have 6 cats against even half way competent combatants its a silly notion.... but that is just my sense of reality being different than yours. The baseline assumptions about competence vary across the editions but this is one I think even the least case works. Works for me, though for some who like the gambling game ...any system increasing hit points takes some of that away.. porportionately less of the hit points you deliver are due to dice impact than ability or strategic choices in play. Nailed down rules could be composed derived from the swarm rules perhaps that work just fine in 3e... these would indeed be the same answer 4e provides for the issue... some people like rolling hand fulls of dice..but you were the one talking about how scale is exactly what you want to defeat. To me you are keeping heavy unscalable mechanics instead of defeating them. Sure and "No, and why would we?" are indeed my answer. :lol: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
Top