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Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
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<blockquote data-quote="Garthanos" data-source="post: 5153042" data-attributes="member: 82504"><p>One of the flaws of pure point buy systems is they tend to lack flavor out of the box. Creating that flavor can be a work load and for new players can be a real put off... HERO is bland bland bland bland bland .. until somebody plugs many many hours in to changing that.</p><p></p><p>Some Point based systems have serious gotchas... Gurps allowed building characters identical in flavor but with one all around superior and having the same skills powers and higher general ability on top of that.... all with identical point costs. For instance there was a gurps supplement who presented a Witch from Andre Nortons witch world and it was trivial to build it many times better... with absolutely nothing lost. </p><p></p><p>Hero also didnt pretend its point buy system would really stay manageable or balanced... it used a system of after the fact Caps.</p><p></p><p>Gurps had point costs that were for things which in actual play were almost always interacted with as just flavor.(Agelessness was incredibly expensive but provided no real impact on your character mechanically except for the incredibly rare in most play aging attacks)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5153042, member: 82504"] One of the flaws of pure point buy systems is they tend to lack flavor out of the box. Creating that flavor can be a work load and for new players can be a real put off... HERO is bland bland bland bland bland .. until somebody plugs many many hours in to changing that. Some Point based systems have serious gotchas... Gurps allowed building characters identical in flavor but with one all around superior and having the same skills powers and higher general ability on top of that.... all with identical point costs. For instance there was a gurps supplement who presented a Witch from Andre Nortons witch world and it was trivial to build it many times better... with absolutely nothing lost. Hero also didnt pretend its point buy system would really stay manageable or balanced... it used a system of after the fact Caps. Gurps had point costs that were for things which in actual play were almost always interacted with as just flavor.(Agelessness was incredibly expensive but provided no real impact on your character mechanically except for the incredibly rare in most play aging attacks) [/QUOTE]
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Community
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Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
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