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Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
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<blockquote data-quote="Nonei" data-source="post: 5153346" data-attributes="member: 88176"><p>I'm concerned with this too. I think a possible balance could be to have 'packages' or 'kits' with each one showing quite a number of different examples of what they could become.</p><p> </p><p>For example, let's say it's a package that gives a starting character healing and a decent attack ability. It might be-</p><p> </p><p>A character that grew up fighting on the rough streets that somehow has an innate sense for healing.</p><p> </p><p>A farm boy (or girl) whose background is hunting animals and wrestling steers that has skills of healing (and knowledge of herbs) from patching up farm animals.</p><p> </p><p>A devout holy person that has trained to become a warrior to defend their faith.</p><p> </p><p>A medic/healer for an army that learned how to fight in their training, just in case.</p><p> </p><p>And so forth. Those are just what I could throw out in a few seconds... they could definitely use a bit more flavor.</p><p> </p><p> </p><p>Then in the back of the book/pdf would be guidelines, how each package was built, and the point values for each ability, so that the DM or the player could easily adjust/adapt the packages to suit their concepts.</p></blockquote><p></p>
[QUOTE="Nonei, post: 5153346, member: 88176"] I'm concerned with this too. I think a possible balance could be to have 'packages' or 'kits' with each one showing quite a number of different examples of what they could become. For example, let's say it's a package that gives a starting character healing and a decent attack ability. It might be- A character that grew up fighting on the rough streets that somehow has an innate sense for healing. A farm boy (or girl) whose background is hunting animals and wrestling steers that has skills of healing (and knowledge of herbs) from patching up farm animals. A devout holy person that has trained to become a warrior to defend their faith. A medic/healer for an army that learned how to fight in their training, just in case. And so forth. Those are just what I could throw out in a few seconds... they could definitely use a bit more flavor. Then in the back of the book/pdf would be guidelines, how each package was built, and the point values for each ability, so that the DM or the player could easily adjust/adapt the packages to suit their concepts. [/QUOTE]
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Favorite actual/wished for fantasy character that wouldn't work well with D&D rules
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