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<blockquote data-quote="Psion" data-source="post: 2333697" data-attributes="member: 172"><p>If in doubt, turn to the reviews page, padawan. (There were also some pretty decent threads discussing the book if you have search available.)</p><p></p><p>Here's <a href="http://www.enworld.org/reviews.php?do=review&reviewid=2178246" target="_blank">my review</a> on the reivews page.</p><p></p><p>Between the AGMG and DMGII, I think I prefer the AGMG. If you are a modest to intermediate GM, the DMGII probably has more for you to "take it to the next level". The AGMG has a bit of the same style of advice, but if you have already read Robin's Laws of Good Gamemastering (which overlaps a bit with the first chapter of DMGII), you might find the perspective of AGMG's advice fresher. The AGMG is a bit more about experimenting and expanding on your gaming experience and has more pure utility material and variants that will be of more use to more advanced GMs.</p></blockquote><p></p>
[QUOTE="Psion, post: 2333697, member: 172"] If in doubt, turn to the reviews page, padawan. (There were also some pretty decent threads discussing the book if you have search available.) Here's [url=http://www.enworld.org/reviews.php?do=review&reviewid=2178246]my review[/url] on the reivews page. Between the AGMG and DMGII, I think I prefer the AGMG. If you are a modest to intermediate GM, the DMGII probably has more for you to "take it to the next level". The AGMG has a bit of the same style of advice, but if you have already read Robin's Laws of Good Gamemastering (which overlaps a bit with the first chapter of DMGII), you might find the perspective of AGMG's advice fresher. The AGMG is a bit more about experimenting and expanding on your gaming experience and has more pure utility material and variants that will be of more use to more advanced GMs. [/QUOTE]
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