Favorite adventure authors

Suppose you're enlisting the best authors in the current generation of D&D and post-d20 gaming to write a series of adventures for you. Who's at the top of your list? What have they written, and why do their styles appeal to you?
 

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At the top of my mind is Ari Mammel (sp?) who recently did the new Tomb Of Horrors superadventure for 4th edition DnD. I found that he did a wonderfull job at retaining the feel and deadliness of the original without going quite over the top.

Like he walked the fine line between fun and challenge and natural 20'd his balance check. Love the adventure and look forward to running it soon.

Ive also always been a big fan Of Monte Cook's works, Return To The Temple Of Elemental Evil and The Harrowing popping into my mind.
 

Me, I very much enjoyed the Sharn trilogy (Chimes at Midnight, Quoth the Raven, and Hell's Heart) by Nicholas Logue. He really evoke the pulp feeling I wanted with his elaborate traps and well-scripted set-piece climaxes. They're the only published adventures I've run in the past few years, and normally I don't run modules.
 

At the top of my mind is Ari Mammel (sp?) who recently did the new Tomb Of Horrors superadventure for 4th edition DnD. I found that he did a wonderfull job at retaining the feel and deadliness of the original without going quite over the top.

Marmell, and yes, he's good. I liked him so much, I hired him for WotBS.
 

James Jacobs (Burnt Offerings, etc.)
Eric Mona (Howl of the Carrion King)
Richard Pett (Skinsaw Murders)
Gregg Vaughn (Shadow in the Sky, Varnhold Vanishing)
Stephen Greer (Tower of the Last Baron)
Nicolas Logue (Hook Mountain Massacre, Edge of Anarchy)
Jason Bulhman (Crypt of the Everflame)
 

Jacobs and Mona rock. Less familiar with the others on your list Wicht.

Blackdrige has put out a few decent adventures in Dungeon recently, especially the Dark Sun one.

Mouseferatu (Ari) is very good as well, his novels are also a good read ([ame=http://www.amazon.com/Conquerors-Shadow-Ari-Marmell/dp/0553807765]Amazon.com: The Conqueror's Shadow (9780553807769): Ari Marmell: Books[/ame])
 

Suppose you're enlisting the best authors in the current generation of D&D and post-d20 gaming to write a series of adventures for you. Who's at the top of your list? What have they written, and why do their styles appeal to you?

Taking a broad view of "current generation" and post-d20 gaming, I'd list these guys. Their work appeals to me because they write with intelligence, careful craftsmanship, and an awareness that this is no more and no less than a game.

* Erik Mona
* Chris Perkins
* Rich Baker
* Paul Czege
* Kevin Kulp
* Lance Hawvermale
* Charles Stross (yeah, ok, not 'current generation' of RPG writers at all, but still a current generation writer)
* Monte Cook
* Robin Laws

I'd put Ari Marmell and Vincent Baker on the list as some of the best writers, but I wouldn't enlist them because of personal taste. They're real good, though.

There might be more, but those are the ones that immediately come to mind.
 

James C. Boney - Great old school feel (could have been written back in late 70s/early 80s), challenging, easy to read through (20 minute preparation) and well organized. Can be dropped into anyone's world pretty easily and can be used with OD&D or AD&D. He may have written some other works as well, but these come to mind because I own and have read them:

Under Expeditious Retreat Press:
The Red Mausoleum
The Curse of the Witch Head
The Chasm of the Damned
The Seven Shrines of Nav'k-Qar
White Dragon Run

Under Mythmere Games and Black Blade Publishing:
Ice Tower of the Salka
 


What I'm really interested in is what each particular author brings to the table, style- and idea-wise. What are some specific adventure bits (encounters, plots, foes, etc) that they've written that you think stand out most? Who's great at evocative descriptions? At original and fun NPCs? At traps that the players will actually appreciate getting hit by?

On that last one, in the adventure Ari Marmell wrote for War of the Burning Sky there's one encounter ...

[sblock]You're chasing a shadowdancer through an abandoned elvish forest, trying to recover a magic item he has. He snipes from afar and runs off, and harries the PCs whenever they try to rest. He has caches of arrows all over the city. If the PCs actually follow him, he has big traps set up.

In one, he runs into a house and then shadow jumps out the back window, but when the PCs enter they see his 'shadow companion' running downstairs to the basement. The moment the PCs step onto the floor, it crumbles beneath them and drops them into a spiked pit trap. This sets the tone.

Later, he lures them into a house with spiked deadfalls and various glyphs of warding that blast or summon monsters, plus secret doors he can slip through and copious open windows so he can shadow jump out if he's pincered.

From there he flees to an overgrown garden hiding a huge assortment of black lotuses. He rushes through, careful to hold his breath (and having previously ingested a potion of invisibility to undead). When the PCs follow, they kick up clouds of poisonous pollen, and the horde of ghouls hiding in the brush rise up to attack, hopefully slowing the PCs long enough that they get hit by multiple doses of the deadly poison.

My favorite is a bit over the top, but the PCs should be on guard by now. He drops a spare empty quiver to make the PCs think he's running to resupply, then sends his 'shadow' to go into an old building in the boughs of a tree. When the PCs ascend the tree, he fires an arrow to cut a rope and trigger a trap that makes the whole tree bough collapse on them.

Every encounter, you probably only get a round or two to attack before he flees, making him damned annoying, and hopefully really gratifying to finally kill.[/sblock]
 
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