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<blockquote data-quote="Gruns" data-source="post: 2420742" data-attributes="member: 10312"><p>Hey all...</p><p>After a few years DMing for various groups, I've noticed something about people's preferred adventure types: Although most people claim to enjoy a mix of roleplaying, combat, intrigue, mystery, etc etc; when it all comes down to it, my groups most enjoy a simple dungeon crawl. Explore room to room killing everything you meet. It doesn't have to make sense- An Owlbear living one room away from a pair of Minotaurs is just fine. As long as they have phat lewt. It doesn't matter (to the PCs) if there's a rhyme or reason to the dungeon ecology since the PCs never usually hear WHY things are how they are anyway.</p><p> In my groups over the years, we've had over 20 different players (only 2 have been constant in all of the group mixups) so I'm basing this on a wide mixture of personality types. Even on this board, which I consider to have a slightly more refined pallette and should lean more toward a role-play kind of style, I find the bend is toward hack and slash. There was a recent poll here regarding best 3.0 modules. The winner? Forge of Fury. I'm currently running this right now for my group, and it's a total dungeon crawl! Nothing to interact with in a social manner (Well, there is that EL10(12) thing that you probably dont want to fight with your lvl 3 party). This is what got me thinking about this topic. When it comes down to it, people just like to kill bad guys and take their stuff.</p><p>Thoughts? Anyone feel strongly different about this?</p><p>Later!</p><p>Gruns</p></blockquote><p></p>
[QUOTE="Gruns, post: 2420742, member: 10312"] Hey all... After a few years DMing for various groups, I've noticed something about people's preferred adventure types: Although most people claim to enjoy a mix of roleplaying, combat, intrigue, mystery, etc etc; when it all comes down to it, my groups most enjoy a simple dungeon crawl. Explore room to room killing everything you meet. It doesn't have to make sense- An Owlbear living one room away from a pair of Minotaurs is just fine. As long as they have phat lewt. It doesn't matter (to the PCs) if there's a rhyme or reason to the dungeon ecology since the PCs never usually hear WHY things are how they are anyway. In my groups over the years, we've had over 20 different players (only 2 have been constant in all of the group mixups) so I'm basing this on a wide mixture of personality types. Even on this board, which I consider to have a slightly more refined pallette and should lean more toward a role-play kind of style, I find the bend is toward hack and slash. There was a recent poll here regarding best 3.0 modules. The winner? Forge of Fury. I'm currently running this right now for my group, and it's a total dungeon crawl! Nothing to interact with in a social manner (Well, there is that EL10(12) thing that you probably dont want to fight with your lvl 3 party). This is what got me thinking about this topic. When it comes down to it, people just like to kill bad guys and take their stuff. Thoughts? Anyone feel strongly different about this? Later! Gruns [/QUOTE]
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