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<blockquote data-quote="NiTessine" data-source="post: 4897674" data-attributes="member: 475"><p>Well, this is going to be fairly long... I'm a fan of Paizo's adventure modules and were I to create any sort of top list of best adventures of all time, they'd be all over it.</p><p></p><p>Rise of the Runelords #1-3: <em>Burn Offerings</em>, <em>The Skinsaw Murders</em> and <em>The Hook Mountain Massacre</em>, as well as the standalone modules <em>Carnival of Tears</em> and <em>Hangman's Noose</em> do different kinds of horror very well - you get the comedy horror of <em>Gremlins</em>, a slasher movie, a haunted house, splatter, the evil carnival... <em>Burn Offerings</em> and <em>The Hook Mountain Massacre</em> also feature my favourite renditions of D&D goblins and ogres, respectively. Actually, you can probably lump in the <em>Heart of Darkness</em> -inspired <em>River into Darkness</em> here as well.</p><p></p><p>Curse of the Crimson Throne #1: <em>Edge of Anarchy</em> is all around a pretty good urban module with a number of interesting NPCs and villains. I am also a fan of how it (and the entire campaign) uses the Harrow deck.</p><p></p><p><em>Seven Days to the Grave</em>, the second part of the series, lays to rest that old hat about epidemics not being a threat in a world with clerics who can cast <em>cure disease</em>. They ran the numbers as they are in the DMG and concluded that it's a bogus claim, and then went on to infect Korvosa with a particularly nasty illness - and it's up to the party to do something about it.</p><p></p><p>In the Second Darkness Adventure Path, <em>Shadow in the Sky</em> is a pretty good take on the idea of a PC-owned business. The second part, <em>Children of the Void</em>, introduces a number of sci-fi elements into the campaign and does it without diluting the fantasy. <em>Endless Darkness</em> is about infiltrating a thoroughly evil society, and handles it quite well.</p><p></p><p><em>Howl of the Carrion King</em> rocks. It has one of the most memorable monsters in a while, and an interesting adventure location and setup. <em>The Jackal's Price</em> is a fun urban adventure, with some intrigue interspersed with kicking butt. The sixth part of the series, <em>The Final Wish</em>, is thus far the best AP finale I've seen from Paizo. It has a cool plot, resurfacing elements from earlier in the path, and a fun way to handle high-level PCs mowing down a hundred CR 1 mooks.</p></blockquote><p></p>
[QUOTE="NiTessine, post: 4897674, member: 475"] Well, this is going to be fairly long... I'm a fan of Paizo's adventure modules and were I to create any sort of top list of best adventures of all time, they'd be all over it. Rise of the Runelords #1-3: [I]Burn Offerings[/I], [I]The Skinsaw Murders[/I] and [I]The Hook Mountain Massacre[/I], as well as the standalone modules [I]Carnival of Tears[/I] and [I]Hangman's Noose[/I] do different kinds of horror very well - you get the comedy horror of [I]Gremlins[/I], a slasher movie, a haunted house, splatter, the evil carnival... [I]Burn Offerings[/I] and [I]The Hook Mountain Massacre[/I] also feature my favourite renditions of D&D goblins and ogres, respectively. Actually, you can probably lump in the [I]Heart of Darkness[/I] -inspired [I]River into Darkness[/I] here as well. Curse of the Crimson Throne #1: [I]Edge of Anarchy[/I] is all around a pretty good urban module with a number of interesting NPCs and villains. I am also a fan of how it (and the entire campaign) uses the Harrow deck. [I]Seven Days to the Grave[/I], the second part of the series, lays to rest that old hat about epidemics not being a threat in a world with clerics who can cast [I]cure disease[/I]. They ran the numbers as they are in the DMG and concluded that it's a bogus claim, and then went on to infect Korvosa with a particularly nasty illness - and it's up to the party to do something about it. In the Second Darkness Adventure Path, [I]Shadow in the Sky[/I] is a pretty good take on the idea of a PC-owned business. The second part, [I]Children of the Void[/I], introduces a number of sci-fi elements into the campaign and does it without diluting the fantasy. [I]Endless Darkness[/I] is about infiltrating a thoroughly evil society, and handles it quite well. [I]Howl of the Carrion King[/I] rocks. It has one of the most memorable monsters in a while, and an interesting adventure location and setup. [I]The Jackal's Price[/I] is a fun urban adventure, with some intrigue interspersed with kicking butt. The sixth part of the series, [I]The Final Wish[/I], is thus far the best AP finale I've seen from Paizo. It has a cool plot, resurfacing elements from earlier in the path, and a fun way to handle high-level PCs mowing down a hundred CR 1 mooks. [/QUOTE]
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