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Favorite and Least Favorite 4th Edition Elements
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<blockquote data-quote="Cadfan" data-source="post: 3886039" data-attributes="member: 40961"><p>Favorite: The promise that magic will finally not screw up the game.</p><p>Least Favorite: Either action points or mook rules. I'll have to see them before I can judge, but historically neither have appealed to me. </p><p></p><p>Action points distributed by session annoy the hell out of me (my character's more of a badass if I play lots of short game sessions?), and action points distributed by level do the same (I've got almost enough EXP to level up, better go crazy with these action points!). Action points which are too powerful break realism, and action points which are too weak aren't interesting enough for the amount of promise they seem to have.</p><p></p><p>As for mook rules, I'm not sure if we're even getting these. Has this been confirmed? Some people seem to think they're coming. I don't like them because I don't think they're necessary. Damage per single attack looks to be increasing in 4e in order to compensate for the loss of iterative attacks. Rather than have mook rules, why not just proclaim that a "mook" is anyone who is automatically killed when you hit them because their hit points are lower than your fighter's minimum damage? If my level 6 fighter deals 1d8+9 per hit (1d8 longsword +4 str +2 feat +3 level bonus, I made these numbers up), a "mook" is anyone with 10 hit points.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3886039, member: 40961"] Favorite: The promise that magic will finally not screw up the game. Least Favorite: Either action points or mook rules. I'll have to see them before I can judge, but historically neither have appealed to me. Action points distributed by session annoy the hell out of me (my character's more of a badass if I play lots of short game sessions?), and action points distributed by level do the same (I've got almost enough EXP to level up, better go crazy with these action points!). Action points which are too powerful break realism, and action points which are too weak aren't interesting enough for the amount of promise they seem to have. As for mook rules, I'm not sure if we're even getting these. Has this been confirmed? Some people seem to think they're coming. I don't like them because I don't think they're necessary. Damage per single attack looks to be increasing in 4e in order to compensate for the loss of iterative attacks. Rather than have mook rules, why not just proclaim that a "mook" is anyone who is automatically killed when you hit them because their hit points are lower than your fighter's minimum damage? If my level 6 fighter deals 1d8+9 per hit (1d8 longsword +4 str +2 feat +3 level bonus, I made these numbers up), a "mook" is anyone with 10 hit points. [/QUOTE]
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