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Favorite and Least Favorite 4th Edition Elements
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<blockquote data-quote="Robert Ranting" data-source="post: 3887248" data-attributes="member: 28906"><p><strong>My favorite thing about Fourth Edition so far:</strong> Simplified monsters and encounters that make the game easier for the DM to run. If I can throw together a random encounter as quickly as James Wyatt did during the D&D podcast a while back, and have it actually play out well, then they will have succeeded in making my job as the DM not only easier, but more fun.</p><p></p><p><strong>My least favorite thing about Fourth Edition so far:</strong> The idea of character "roles" that they should try and fulfill in a standard adventuring party. This always bugged me in previous editions, and now it is being emphasized.</p><p></p><p> My favorite D&D characters have been a Fighter/Rogue who focused on social skills and out-of-combat chicanery, and a Gnome Druid who could switch from wildshaped scouting to mounted combat to battlefield control magic to healer depending on what the party needed at the time. I've tried playing pure Fighters or Spellcasters, but I tend to get bored with doing one thing very well every combat. I prefer to play in or DM for parties where everyone is a bit more well-rounded, where roles can be shared and shifted depending on what the party needs in a given encounter. Ideally, instead of having one defender, one striker, one controller, and one leader, any given character in a party should be able to fulfill at least two, possibly three of these roles, should the need arise.</p><p></p><p>Robert "The Fifth Man" Ranting</p></blockquote><p></p>
[QUOTE="Robert Ranting, post: 3887248, member: 28906"] [B]My favorite thing about Fourth Edition so far:[/B] Simplified monsters and encounters that make the game easier for the DM to run. If I can throw together a random encounter as quickly as James Wyatt did during the D&D podcast a while back, and have it actually play out well, then they will have succeeded in making my job as the DM not only easier, but more fun. [B]My least favorite thing about Fourth Edition so far:[/B] The idea of character "roles" that they should try and fulfill in a standard adventuring party. This always bugged me in previous editions, and now it is being emphasized. My favorite D&D characters have been a Fighter/Rogue who focused on social skills and out-of-combat chicanery, and a Gnome Druid who could switch from wildshaped scouting to mounted combat to battlefield control magic to healer depending on what the party needed at the time. I've tried playing pure Fighters or Spellcasters, but I tend to get bored with doing one thing very well every combat. I prefer to play in or DM for parties where everyone is a bit more well-rounded, where roles can be shared and shifted depending on what the party needs in a given encounter. Ideally, instead of having one defender, one striker, one controller, and one leader, any given character in a party should be able to fulfill at least two, possibly three of these roles, should the need arise. Robert "The Fifth Man" Ranting [/QUOTE]
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