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Favorite AoE Spells?
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<blockquote data-quote="Shiroiken" data-source="post: 7642197" data-attributes="member: 6775477"><p>TreantMonk might actually be an accomplished game designer (I don't actually know), but so is Keith Baker and I feel he's a hack. To each their own.</p><p></p><p></p><p>It's not overrated if it's actually good, and despite your protests, it is. I'll agree on the upcast (in fact I already did), but the only class I've seen regularly upcast it is the Sorcerer, and even then only because they have such limited spells known. Wizards IME usually pick up different combat spells at higher levels, often either control or single target, relying on just 3rd level slot fireballs for the AoE. In this, I feel we've simply had differing experiences, with my players not falling into the traps your players apparently have.</p><p></p><p>I'm not going to argue that there aren't some bad (some REALLY bad) higher level spells that are going to be less damage than Spirit Guardians, but there are going to be other spells that deal equal damage (such as Cloudkill) with better area of effect options. </p><p></p><p>Really what it comes down to is play style and preference. I've seen Spirit Guardians be amazing, both for players and for NPCs, but it does have the concentration disadvantage. You either have to build around it (using opportunity costs) or you have to deal with the fact that you might deal damage to only a few targets before you lose the spell. In addition, you can't have another concentration spell active.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7642197, member: 6775477"] TreantMonk might actually be an accomplished game designer (I don't actually know), but so is Keith Baker and I feel he's a hack. To each their own. It's not overrated if it's actually good, and despite your protests, it is. I'll agree on the upcast (in fact I already did), but the only class I've seen regularly upcast it is the Sorcerer, and even then only because they have such limited spells known. Wizards IME usually pick up different combat spells at higher levels, often either control or single target, relying on just 3rd level slot fireballs for the AoE. In this, I feel we've simply had differing experiences, with my players not falling into the traps your players apparently have. I'm not going to argue that there aren't some bad (some REALLY bad) higher level spells that are going to be less damage than Spirit Guardians, but there are going to be other spells that deal equal damage (such as Cloudkill) with better area of effect options. Really what it comes down to is play style and preference. I've seen Spirit Guardians be amazing, both for players and for NPCs, but it does have the concentration disadvantage. You either have to build around it (using opportunity costs) or you have to deal with the fact that you might deal damage to only a few targets before you lose the spell. In addition, you can't have another concentration spell active. [/QUOTE]
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