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<blockquote data-quote="fuindordm" data-source="post: 6440546" data-attributes="member: 5435"><p>Favorite: The new spellcasting system and the overall balance between spellcasters and martial classes.</p><p>Honorable mention: Monsters nicely balance simplicity, flavor, and utility in the game</p><p></p><p>Greatest disappointment: I'm sad that they gave spellcasting to nearly all classes because it means the implied setting is more magic-heavy than I prefer. The Warlord was my favorite innovation from 4th edition, and I still think the concept can easily support a full class that gets one extra attack at 5th level but otherwise does extra damage at high levels by granting extra damage, advantage, and bonus actions to allies (maybe a battlemaster/bard leadership hybrid without spells). And the Ranger really ought to have been a mundane class by default, with a 1/3 caster archetype comparable to the eldritch knight.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6440546, member: 5435"] Favorite: The new spellcasting system and the overall balance between spellcasters and martial classes. Honorable mention: Monsters nicely balance simplicity, flavor, and utility in the game Greatest disappointment: I'm sad that they gave spellcasting to nearly all classes because it means the implied setting is more magic-heavy than I prefer. The Warlord was my favorite innovation from 4th edition, and I still think the concept can easily support a full class that gets one extra attack at 5th level but otherwise does extra damage at high levels by granting extra damage, advantage, and bonus actions to allies (maybe a battlemaster/bard leadership hybrid without spells). And the Ranger really ought to have been a mundane class by default, with a 1/3 caster archetype comparable to the eldritch knight. [/QUOTE]
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