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<blockquote data-quote="Pickles JG" data-source="post: 6441244" data-attributes="member: 61501"><p>My rogue has expertise perception & 16 Wis & Observant, 21 passive perception at level 1.</p><p></p><p>My biggest like is the way abilities have become more absolute rather than being reflected in lots of small bonuses or access to rolling skills others cannot. </p><p>Examples include Ranger tracking, rogue cunning disengage(for tumbling), many monk abilities power attack (hidden in great weapon master) being fixed at -5 to hit +10 damage & "big feats" in general. I would also include advantage/disadvantage in this though I feel it's a blunt tool if it's given out too freely. </p><p></p><p>I also like the way they have sneaked in 4e style abilities through the spell system rather than by creating new sub systems, specifically for Rangers, Warlocks & Paladins.</p><p></p><p>Shout out to the background stuff which I was very sceptical about pre release.</p><p></p><p>I am not sure about overall style of game, or was not until I played it - I just think it is a very different animal to 4e or even 3e so I play it with a different expectation.</p><p></p><p>The limited customisation could be an issue though if the default characters are fun to play that is less of one. I would like less reliance on divine healers & the return of warlords - probably the only thing I really miss. Overall so far it has been fun.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 6441244, member: 61501"] My rogue has expertise perception & 16 Wis & Observant, 21 passive perception at level 1. My biggest like is the way abilities have become more absolute rather than being reflected in lots of small bonuses or access to rolling skills others cannot. Examples include Ranger tracking, rogue cunning disengage(for tumbling), many monk abilities power attack (hidden in great weapon master) being fixed at -5 to hit +10 damage & "big feats" in general. I would also include advantage/disadvantage in this though I feel it's a blunt tool if it's given out too freely. I also like the way they have sneaked in 4e style abilities through the spell system rather than by creating new sub systems, specifically for Rangers, Warlocks & Paladins. Shout out to the background stuff which I was very sceptical about pre release. I am not sure about overall style of game, or was not until I played it - I just think it is a very different animal to 4e or even 3e so I play it with a different expectation. The limited customisation could be an issue though if the default characters are fun to play that is less of one. I would like less reliance on divine healers & the return of warlords - probably the only thing I really miss. Overall so far it has been fun. [/QUOTE]
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