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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5387222" data-attributes="member: 32740"><p>No, say rather that there were not so many rules yet graven in stone telling us what to do - and the game was better for it.</p><p> </p><p>All characters DID have a half-life similar to small animals on a busy highway. At least the game was created and initially developed with that in mind which is why there weren't more and better changes to the game to enable more meaningful character generation and more reliable, longer-term PC survival. 1E and 2E were built without too much objective critcism. The designers were ignorant of what SHOULD be done with the game because the hobby itself was still in early stages of growth and nobody knew what COULD be done with it. Even through 2E it was still expected that each individual DM would be making SIGNIFICANT changes to the rules to suit his/her own needs and tastes.</p><p> </p><p>Not even remotely correct. Method III in the 1E DMG made multiple rolls per stat but stats were still recorded in order. Method IV recorded rolls in order but called for the player to choose from 12 such generated characters. And of course just because it wasn't listed in the DMG it did NOT stop people from continuing to use 3d6 in order because that's what they'd always used before (and inventing countless new ways of generating stats.) 2nd Edition - <u>Method I</u> - is roll 3d6 <em>in order</em> just once for each ability. Method II was also 3d6 recorded in order but allowed taking the best of two rolls per stat.</p><p> </p><p>Even in 3rd Edition it still exists. It was labeled in the DMG as the "Random Average" method, and was straight-up 3d6 in order.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5387222, member: 32740"] No, say rather that there were not so many rules yet graven in stone telling us what to do - and the game was better for it. All characters DID have a half-life similar to small animals on a busy highway. At least the game was created and initially developed with that in mind which is why there weren't more and better changes to the game to enable more meaningful character generation and more reliable, longer-term PC survival. 1E and 2E were built without too much objective critcism. The designers were ignorant of what SHOULD be done with the game because the hobby itself was still in early stages of growth and nobody knew what COULD be done with it. Even through 2E it was still expected that each individual DM would be making SIGNIFICANT changes to the rules to suit his/her own needs and tastes. Not even remotely correct. Method III in the 1E DMG made multiple rolls per stat but stats were still recorded in order. Method IV recorded rolls in order but called for the player to choose from 12 such generated characters. And of course just because it wasn't listed in the DMG it did NOT stop people from continuing to use 3d6 in order because that's what they'd always used before (and inventing countless new ways of generating stats.) 2nd Edition - [U]Method I[/U] - is roll 3d6 [I]in order[/I] just once for each ability. Method II was also 3d6 recorded in order but allowed taking the best of two rolls per stat. Even in 3rd Edition it still exists. It was labeled in the DMG as the "Random Average" method, and was straight-up 3d6 in order. [/QUOTE]
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