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<blockquote data-quote="tburdett" data-source="post: 293770" data-attributes="member: 4714"><p><strong>Rurik Silverwolf</strong></p><p></p><p>Rurik started out as an orphan. He learned to do what he needed to do to stay alive.</p><p></p><p>He learned that society had rules, but people didn't always obey the rules.</p><p></p><p>He learned that the strong prey on the weak.</p><p></p><p>He learned that the world was a cold and ugly place.</p><p></p><p>He learned that 'monsters' were just as numerous within the cities as they were deep underground in dungeons and caves, and that these 'monsters' looked just like him.</p><p></p><p>Rurik was sickened by all of these things and decided to do what he could to change things, even if that change only helped a few.</p><p></p><p>The last and most important lesson that he learned was that people didn't look as big from behind, preferably from behind and in the dark, and that if you hit them just right the first time, you didn't have to worry about there being a second time.</p><p></p><p>Rurik Silverwolf was a 1st edition Ranger / Assassin. Yes, yes, I know, that wasn't allowed, but the DM allowed it and I loved it.</p><p></p><p>My original concept for the character was for him to be a bounty hunter. Somebody breaks the law and Rurik and friends hunt them down and bring them to justice.</p><p></p><p>Later, after a few of those very close friends were killed bringing people back to justice, he decided that sometimes it was easier to just bring justice to them. Judge, Jury and Executioner.</p><p></p><p>The DM liked this setup because it allowed him to basically create the same adventure over and over again. This was an important factor at the time because were in high school and we played every single day after school.</p><p></p><p>EVERY FREAKING DAY! Gaming club in Mr. Martin's classroom from 3pm until around 6pm (when the school janitor would tell us to go home). Listen kids, it's never going to be that good again once you finish school. Never. Well, unless you and all of your friends are single, unattached, and unemployed.</p><p></p><p>Wait, that does describe quite a few of you doesn't it... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some bad guy does something to break the law (insert crime here). The City Guard calls in Rurik and Co. because it's out of their jurisdiction. Rurik and Co. track the bad guy down (figure out where the bad guy is at and map the route, throwing in a couple of random encounters along the way) and either capture or kill him (map out the final encounter site and run the battle). Head back to the city and collect the reward.</p><p></p><p>I can't believe we played this same basic scenario out for the better part of three and a half years without getting tired of it.</p><p></p><p>It's sad to say but I've been feeling a little bit of that same excitement as I typed this out. Bounty Hunting was FUN!</p><p></p><p>He's still out there somewhere, a broken character trying to fit into a world that's gone through a lot of changes.</p><p></p><p>I think I'm going to convert him over to 3E and see what he'd look like.</p></blockquote><p></p>
[QUOTE="tburdett, post: 293770, member: 4714"] [b]Rurik Silverwolf[/b] Rurik started out as an orphan. He learned to do what he needed to do to stay alive. He learned that society had rules, but people didn't always obey the rules. He learned that the strong prey on the weak. He learned that the world was a cold and ugly place. He learned that 'monsters' were just as numerous within the cities as they were deep underground in dungeons and caves, and that these 'monsters' looked just like him. Rurik was sickened by all of these things and decided to do what he could to change things, even if that change only helped a few. The last and most important lesson that he learned was that people didn't look as big from behind, preferably from behind and in the dark, and that if you hit them just right the first time, you didn't have to worry about there being a second time. Rurik Silverwolf was a 1st edition Ranger / Assassin. Yes, yes, I know, that wasn't allowed, but the DM allowed it and I loved it. My original concept for the character was for him to be a bounty hunter. Somebody breaks the law and Rurik and friends hunt them down and bring them to justice. Later, after a few of those very close friends were killed bringing people back to justice, he decided that sometimes it was easier to just bring justice to them. Judge, Jury and Executioner. The DM liked this setup because it allowed him to basically create the same adventure over and over again. This was an important factor at the time because were in high school and we played every single day after school. EVERY FREAKING DAY! Gaming club in Mr. Martin's classroom from 3pm until around 6pm (when the school janitor would tell us to go home). Listen kids, it's never going to be that good again once you finish school. Never. Well, unless you and all of your friends are single, unattached, and unemployed. Wait, that does describe quite a few of you doesn't it... :) Some bad guy does something to break the law (insert crime here). The City Guard calls in Rurik and Co. because it's out of their jurisdiction. Rurik and Co. track the bad guy down (figure out where the bad guy is at and map the route, throwing in a couple of random encounters along the way) and either capture or kill him (map out the final encounter site and run the battle). Head back to the city and collect the reward. I can't believe we played this same basic scenario out for the better part of three and a half years without getting tired of it. It's sad to say but I've been feeling a little bit of that same excitement as I typed this out. Bounty Hunting was FUN! He's still out there somewhere, a broken character trying to fit into a world that's gone through a lot of changes. I think I'm going to convert him over to 3E and see what he'd look like. [/QUOTE]
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