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<blockquote data-quote="Quickbeam" data-source="post: 294229" data-attributes="member: 635"><p>It's a close call, so I'm gonna list two characters:</p><p></p><p>1) My current PC, a gnome Cleric 3/Illusionist 3 who's on the path to becoming a Geomancer beginning next level. This character is the first gnome I've ever played in 20 years of gaming, and I'm having a ball!! He's a compulsive liar named Torri Scuttlebutt, who enjoys making a bit of trouble then trying to extricate himself from the tempest around him. Torri is a wicked marksman with the light crossbow, and finds endlessly clever ways to use his spells and Domain powers (Trickery & Magic) and skills. Overall though, the best part about my gnomish PC is that he's managed to acquire a Rod of Wonder (which has a modified & expanded list of functions) which he uses <em><strong>ALL</strong></em> the time!! His reckless abandon has saved the party's collective rear on no less than three occasions to date...but it's also helped lay waste to the group once or twice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>2) A dwarven battlerager from 2E named Grimm Runestone. Grimm had an 18/87 STR and a 19 CON, but sadly his INT and WIS scores were 7 and 8 respectively. The reason Grimm stands out for me (since many people played similar characters) revolves around one particular encounter. Our party (all roughly 3rd level at this point in time)had delved into an underground system of caves which housed various fouls creatures ranging from giant spiders to orcs, and troglodytes to stirges. A small collection of orcs and trogs had recently slain one of Grimm's companions and then run off to escape the party's wrath. An hour or so later (game time) our group stumbled upon some of the murderous wretches, and the dwarf launched himself down the passage at the beasts. With each approaching step, the battlerager's fury grew until his vision was a hazy blur of red and black -- there were no thoughts left in Grimm's mind save those focused on slaying the creatures before him...hopefully in one fell swoop. At this point initiative was rolled (Grimm's charge began as a surprise action) and the dwarf had second position overall, behind the party rogue. On the rogue's action, he lobbed an alchemist fire over the dwarf's head and which landed at the feet of the orcs and trogs. As the alchemist fire exploded, Grimm arrived at the monsters and swung his battleaxe in a mighty arc attempting to cleave everything in his path. The splash radius of the fiery chemicals included our fearless hero and set his garments and beard ablaze...while his attack and the flames killed several monsters. When the brief battle was complete, Grimm dropped to one knee and said a prayer of thanks to Moradin for granting him the power of fire. You see, our dimwitted dwarf believed that his pure anger, unmitigated hatred for these foul creatures, and blood oath to seek vengeance for his fallen comrade caused Moradin to channel cleansing flames through Grimm's axeblade. From that day forward, Grimm steadfastly believed he could summon holy fire through his weapons if his fury reached high enough levels in combat. And while the dwarf's companions knew what had really transpired that day, none of them dared tell him the truth. It was safer, not to mention funnier, leaving Grimm believing his version of events, despite the fact he was never again able to summon or channel Moradin's holy fire <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 294229, member: 635"] It's a close call, so I'm gonna list two characters: 1) My current PC, a gnome Cleric 3/Illusionist 3 who's on the path to becoming a Geomancer beginning next level. This character is the first gnome I've ever played in 20 years of gaming, and I'm having a ball!! He's a compulsive liar named Torri Scuttlebutt, who enjoys making a bit of trouble then trying to extricate himself from the tempest around him. Torri is a wicked marksman with the light crossbow, and finds endlessly clever ways to use his spells and Domain powers (Trickery & Magic) and skills. Overall though, the best part about my gnomish PC is that he's managed to acquire a Rod of Wonder (which has a modified & expanded list of functions) which he uses [i][b]ALL[/b][/i] the time!! His reckless abandon has saved the party's collective rear on no less than three occasions to date...but it's also helped lay waste to the group once or twice :D. 2) A dwarven battlerager from 2E named Grimm Runestone. Grimm had an 18/87 STR and a 19 CON, but sadly his INT and WIS scores were 7 and 8 respectively. The reason Grimm stands out for me (since many people played similar characters) revolves around one particular encounter. Our party (all roughly 3rd level at this point in time)had delved into an underground system of caves which housed various fouls creatures ranging from giant spiders to orcs, and troglodytes to stirges. A small collection of orcs and trogs had recently slain one of Grimm's companions and then run off to escape the party's wrath. An hour or so later (game time) our group stumbled upon some of the murderous wretches, and the dwarf launched himself down the passage at the beasts. With each approaching step, the battlerager's fury grew until his vision was a hazy blur of red and black -- there were no thoughts left in Grimm's mind save those focused on slaying the creatures before him...hopefully in one fell swoop. At this point initiative was rolled (Grimm's charge began as a surprise action) and the dwarf had second position overall, behind the party rogue. On the rogue's action, he lobbed an alchemist fire over the dwarf's head and which landed at the feet of the orcs and trogs. As the alchemist fire exploded, Grimm arrived at the monsters and swung his battleaxe in a mighty arc attempting to cleave everything in his path. The splash radius of the fiery chemicals included our fearless hero and set his garments and beard ablaze...while his attack and the flames killed several monsters. When the brief battle was complete, Grimm dropped to one knee and said a prayer of thanks to Moradin for granting him the power of fire. You see, our dimwitted dwarf believed that his pure anger, unmitigated hatred for these foul creatures, and blood oath to seek vengeance for his fallen comrade caused Moradin to channel cleansing flames through Grimm's axeblade. From that day forward, Grimm steadfastly believed he could summon holy fire through his weapons if his fury reached high enough levels in combat. And while the dwarf's companions knew what had really transpired that day, none of them dared tell him the truth. It was safer, not to mention funnier, leaving Grimm believing his version of events, despite the fact he was never again able to summon or channel Moradin's holy fire :). [/QUOTE]
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