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<blockquote data-quote="Armadillo" data-source="post: 5229080" data-attributes="member: 37360"><p>A few examples of play:</p><p></p><p>- One of my all time favorite city adventures was the after effects of the Thieves Guild adventure where the party stole the royal jewels during a fancy ball. The entire city was in an uproar with guards everywhere. The PCs were all lying low trying to figure out how to fence the jewels when we weren't simply trying to stay alive. At one point two of the characters went out. After dodging some of the guards on the major boulevard, they thought that they were being followed and ducked into a shop. This immediately prompted a discussion of what kind of shop we'd gone into. Theives Guild featured this elaborate and detailed city map where each building was identified by a number. Consulting the list of numbers in the guide book revealed a name, which most of the players thought to be that of a bar. One of the players then helpfully pointed out that it must be a bar as it was across the street from a guard station. We all laughed so hard that I can't remember how we got out of there.</p><p></p><p>- In an AD&D campaign, we were attempting to infiltrate the Mages Guild. We were hopelessly too low level to attempt this, which the GM demonstrated when we all failed our saves against the first glyph of warding that we came across outside the building. My character critically failed his save and went beyond fear into insanity. The GM and I then played out a flight across the city in which he survived several random encounters only through incredibly lucky die rolling.</p><p></p><p>- In another campaign, the PCs went into a tavern to question an NPC. This turned into a fight. At first, the other patrons were staying out of the fight. Only, one of the players decided to attack one of the noncombatants. This turned a minor encounter into an epic brawl in which one PC was killed, arrest warrants were issued for the entire party, and the relatives of one of the noncombatants that we killed swore out a blood feud against the party.</p></blockquote><p></p>
[QUOTE="Armadillo, post: 5229080, member: 37360"] A few examples of play: - One of my all time favorite city adventures was the after effects of the Thieves Guild adventure where the party stole the royal jewels during a fancy ball. The entire city was in an uproar with guards everywhere. The PCs were all lying low trying to figure out how to fence the jewels when we weren't simply trying to stay alive. At one point two of the characters went out. After dodging some of the guards on the major boulevard, they thought that they were being followed and ducked into a shop. This immediately prompted a discussion of what kind of shop we'd gone into. Theives Guild featured this elaborate and detailed city map where each building was identified by a number. Consulting the list of numbers in the guide book revealed a name, which most of the players thought to be that of a bar. One of the players then helpfully pointed out that it must be a bar as it was across the street from a guard station. We all laughed so hard that I can't remember how we got out of there. - In an AD&D campaign, we were attempting to infiltrate the Mages Guild. We were hopelessly too low level to attempt this, which the GM demonstrated when we all failed our saves against the first glyph of warding that we came across outside the building. My character critically failed his save and went beyond fear into insanity. The GM and I then played out a flight across the city in which he survived several random encounters only through incredibly lucky die rolling. - In another campaign, the PCs went into a tavern to question an NPC. This turned into a fight. At first, the other patrons were staying out of the fight. Only, one of the players decided to attack one of the noncombatants. This turned a minor encounter into an epic brawl in which one PC was killed, arrest warrants were issued for the entire party, and the relatives of one of the noncombatants that we killed swore out a blood feud against the party. [/QUOTE]
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