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Favorite combat tactics? (2nd attempt)
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<blockquote data-quote="Lord Zardoz" data-source="post: 2820286" data-attributes="member: 704"><p><strong>Threads been busy while I was away</strong></p><p></p><p>I like what I am seeing here.</p><p></p><p>The Portculis Pincushion thing (arrow slits + porculis to trap party in firing zone) is a solid tactical trap. It creates plenty of problems for groups that cannot get past the gates. And from a gameplay standpoint, it forces the party to think. Can I use a Str Check to force the gate open? If there are only a few arrowslits, can we obstuct all of them to give us a chance to think? It also makes spells like Blink, Gaseous form, Passwall, and Shrink useful, since all are plausible methods for getting out of the dangerous area.</p><p></p><p>I cannot say I am a huge fan of the Whole Party on one tile thing, but I would not disallow it either. Its not that I think its cheesy, I just think that its not the most tactically sound way to storm a room. </p><p></p><p>There are two ideal ways to storm a room if party resources permit. One is to blast the door down with a lightning bolt, which will kill anyone standing on the other side. An even better tactic is just to cast Fire Trap on the door, and then knock on it until someone answers.</p><p></p><p>Even without the spell, knocking on a door is not such a bad idea. The downside is that might surrender tactical surprise, since whomever is on the other side is going to know someone is on the other side. The upshot is that you might be able to force them to come through the door to you. This removes the dangers of triggering unknown traps.</p><p></p><p>I also think that some of the best dungeon equipment any party can have with them is a Crowbar, a Hammer and Nails, and a Shovel. </p><p></p><p>A crowbar is useful for a huge array of strength checks (at least +2), and when combined with a Silence spell, it can pretty much replace the lockpicking skill, provided you dont mind a mess and taking a bit more time doing the job. </p><p></p><p>A Hammer and Nails is good for those moments you want to impersonate Macguyver. Most doors are wooden, and having the option to nail them shut is not a bad thing.</p><p></p><p>As for shovels, well, sometimes you just need to hide the evidence.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 2820286, member: 704"] [b]Threads been busy while I was away[/b] I like what I am seeing here. The Portculis Pincushion thing (arrow slits + porculis to trap party in firing zone) is a solid tactical trap. It creates plenty of problems for groups that cannot get past the gates. And from a gameplay standpoint, it forces the party to think. Can I use a Str Check to force the gate open? If there are only a few arrowslits, can we obstuct all of them to give us a chance to think? It also makes spells like Blink, Gaseous form, Passwall, and Shrink useful, since all are plausible methods for getting out of the dangerous area. I cannot say I am a huge fan of the Whole Party on one tile thing, but I would not disallow it either. Its not that I think its cheesy, I just think that its not the most tactically sound way to storm a room. There are two ideal ways to storm a room if party resources permit. One is to blast the door down with a lightning bolt, which will kill anyone standing on the other side. An even better tactic is just to cast Fire Trap on the door, and then knock on it until someone answers. Even without the spell, knocking on a door is not such a bad idea. The downside is that might surrender tactical surprise, since whomever is on the other side is going to know someone is on the other side. The upshot is that you might be able to force them to come through the door to you. This removes the dangers of triggering unknown traps. I also think that some of the best dungeon equipment any party can have with them is a Crowbar, a Hammer and Nails, and a Shovel. A crowbar is useful for a huge array of strength checks (at least +2), and when combined with a Silence spell, it can pretty much replace the lockpicking skill, provided you dont mind a mess and taking a bit more time doing the job. A Hammer and Nails is good for those moments you want to impersonate Macguyver. Most doors are wooden, and having the option to nail them shut is not a bad thing. As for shovels, well, sometimes you just need to hide the evidence. END COMMUNICATION [/QUOTE]
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