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General Tabletop Discussion
*TTRPGs General
Favorite combat tactics? (2nd attempt)
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<blockquote data-quote="Hussar" data-source="post: 2822714" data-attributes="member: 22779"><p>Tripping, IMO, remains one of the best tactics for a group. If the high BAB type drops the opponent to the ground, that means that everyone gets a good chance at tagging the baddie. The rogue can get his sneak attack in that much easier and the monk and ranger do that much better despite lower attack bonuses. I know that the power attacking fighter is well regarded, but, when it comes to party tactics, giving everyone a longspear and letting them go to town on a tripped opponent is a vary viable tactic.</p><p></p><p>Note, that for baddies, long spears are great too. Kobolds or goblins with longspears become far more effective. Effectively, they double their attacks - one for the AOO and one for the actual attack. Put a rank behind the front rank and they can get in on the action as well. The front rank has only to drop the spear and draw shorter weapons. This gets particularly nasty if you use the Awl Pike from Dragon which has a reach of 15 feet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 2822714, member: 22779"] Tripping, IMO, remains one of the best tactics for a group. If the high BAB type drops the opponent to the ground, that means that everyone gets a good chance at tagging the baddie. The rogue can get his sneak attack in that much easier and the monk and ranger do that much better despite lower attack bonuses. I know that the power attacking fighter is well regarded, but, when it comes to party tactics, giving everyone a longspear and letting them go to town on a tripped opponent is a vary viable tactic. Note, that for baddies, long spears are great too. Kobolds or goblins with longspears become far more effective. Effectively, they double their attacks - one for the AOO and one for the actual attack. Put a rank behind the front rank and they can get in on the action as well. The front rank has only to drop the spear and draw shorter weapons. This gets particularly nasty if you use the Awl Pike from Dragon which has a reach of 15 feet. :) [/QUOTE]
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