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General Tabletop Discussion
*TTRPGs General
Favorite combat tactics? (2nd attempt)
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<blockquote data-quote="Lord Zardoz" data-source="post: 2828620" data-attributes="member: 704"><p><strong>Battlefield control without spells</strong></p><p></p><p>Acheiving battlefield control is always a fine thing to do. But there are plenty of ways to acheive it that dont require magic. Unfortunately, without magic, they usually require alot of advance preparation. So this post is more relevant to DMs then to players.</p><p></p><p>Battlefield control in dungeons is easy. You have walls, corridors, and doorways. Doors can be sealed, either with a grated portculis or barred door, to allow ranged attacks, or with solid doors to just isolate people. You can also have the dungeon suited for the residents. Kobolds and Goblins dont need much head room. Minotaurs or Ogres can have doors that consist of massivly heavy stone blocks that they can lift on a take 10 Str check, but that weaker races cannot easily lift. But the cornerstone to dungeon battlefield control is the use of traps and hazards. The residents know where not to step, but the PC's dont.</p><p></p><p>Battlefield control outside of the confines of a dungeon is very difficult to acheive without magic though. While total control may not be possible, you can give yourself a huge edge with some preparation. High ground, and the use of cover and concealment are the starting points. The use of traps is still possible as well. You can set up trip cords, rope traps, rock slides, and punjii pits to leverage whats already in place. Forcing your opponent to approach you through knee deep mud will work quite well, as an example.</p><p></p><p>Essentially, if you know the ground your fighting on, you can exploit what is already present. Its not the same as battle field control, but it is leverage.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 2828620, member: 704"] [b]Battlefield control without spells[/b] Acheiving battlefield control is always a fine thing to do. But there are plenty of ways to acheive it that dont require magic. Unfortunately, without magic, they usually require alot of advance preparation. So this post is more relevant to DMs then to players. Battlefield control in dungeons is easy. You have walls, corridors, and doorways. Doors can be sealed, either with a grated portculis or barred door, to allow ranged attacks, or with solid doors to just isolate people. You can also have the dungeon suited for the residents. Kobolds and Goblins dont need much head room. Minotaurs or Ogres can have doors that consist of massivly heavy stone blocks that they can lift on a take 10 Str check, but that weaker races cannot easily lift. But the cornerstone to dungeon battlefield control is the use of traps and hazards. The residents know where not to step, but the PC's dont. Battlefield control outside of the confines of a dungeon is very difficult to acheive without magic though. While total control may not be possible, you can give yourself a huge edge with some preparation. High ground, and the use of cover and concealment are the starting points. The use of traps is still possible as well. You can set up trip cords, rope traps, rock slides, and punjii pits to leverage whats already in place. Forcing your opponent to approach you through knee deep mud will work quite well, as an example. Essentially, if you know the ground your fighting on, you can exploit what is already present. Its not the same as battle field control, but it is leverage. END COMMUNICATION [/QUOTE]
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