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<blockquote data-quote="Benben" data-source="post: 1969225" data-attributes="member: 110"><p>Since you asked for my favorite, rather than "book that reaches the goal of the line the best", I voted for Arcane.</p><p> </p><p>The warlock being the greatest motivating factor since it's the first spellcasting class that works fantastically well with multiclassing. It's also the lowest maintenence caster ever, which will be great for the newbies on my table that never bother to read the books but love the idea of casters. So now I can happily remove the sorcerer from my homebrew and replace the class with the warmage and the warlock.</p><p> </p><p>After Arcane, Adventurer comes next, and would be my favorite if it weren't for the warlock in arcane. Arcane's additions to the skill rules have been needed for a long time. I've always been amazed at the designers thinking that DC 20 is at all difficult and never really giving DCs higher than that for most skills. The scout also has just replaced the ranger in my homebrew too.</p><p> </p><p>Warrior was a solid book that I'm happy to own, but it's did it's job too well. It suppliments any class that gets into combat, but the generalization watered it down enough that I was never inspired to immediately make a character with the rules it provides.</p><p> </p><p>Divine was a disappointment. The prestige classes were generally lifeless and the supplimental rules material unbalanced in many places.</p></blockquote><p></p>
[QUOTE="Benben, post: 1969225, member: 110"] Since you asked for my favorite, rather than "book that reaches the goal of the line the best", I voted for Arcane. The warlock being the greatest motivating factor since it's the first spellcasting class that works fantastically well with multiclassing. It's also the lowest maintenence caster ever, which will be great for the newbies on my table that never bother to read the books but love the idea of casters. So now I can happily remove the sorcerer from my homebrew and replace the class with the warmage and the warlock. After Arcane, Adventurer comes next, and would be my favorite if it weren't for the warlock in arcane. Arcane's additions to the skill rules have been needed for a long time. I've always been amazed at the designers thinking that DC 20 is at all difficult and never really giving DCs higher than that for most skills. The scout also has just replaced the ranger in my homebrew too. Warrior was a solid book that I'm happy to own, but it's did it's job too well. It suppliments any class that gets into combat, but the generalization watered it down enough that I was never inspired to immediately make a character with the rules it provides. Divine was a disappointment. The prestige classes were generally lifeless and the supplimental rules material unbalanced in many places. [/QUOTE]
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