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<blockquote data-quote="Estlor" data-source="post: 1970781" data-attributes="member: 7261"><p>I haven't yet read through Complete Adventurer (I've flipped through it a few times so I have a fairly strong idea of what's in it), but I've read the rest.</p><p></p><p>For my money, Complete Warrior still has the most universal value to it. The feats and prestige classes are excellent and well chosen, and the Hex Blade is a great class. I like the option to play non-spellcasting Rangers and Paladins (though Ranger is a bit less useful now that the Scout class exists). The only thing that really sinks from Complete Warrior is the Samurai base class. The book isn't class-focused, but that's a strength given its purpose.</p><p> </p><p>Complete Divine is probably the poorest book of the series. The base classes really left me in the cold. Reprints of the Shujenga and Favored Soul? What a waste. The Spirit Shaman is fine, but I'm not sure a spontaneous casting druid is overly useful when 1) the sorcerer is a poor class and 2) the favored soul is a silly class. Too much time was spent on generic dieties which have little carry-over value to other campaigns. Relics is an interesting idea, but I'm not sure if I need another type of magic item in my game. The feats were okay, I suppose.</p><p> </p><p>Complete Arcane is a good book, but it doesn't really serve the intended purpose. It's more of the 'complete guide to arcane magic for arcane spellcasters.' I <strong>hate</strong> that they reprinted the War Mage and Wu-Jen with a passion. What a waste. (Pardon the echo.) The Warlock is a great class, though. The prestige classes are up to Complete Warrior standards.</p><p> </p><p>Complete Adventurer looks pretty good. I don't really need a Ninja for my game, but at least it's a bit more general thematically than the Samurai was. The Spellthief is mechanically sound, though I doubt I'd ever use him, and the Scout is a simply amazing class to replace the Ranger with. You could even roll the two together with a little tweaking to build a more flexible skirmisher. The skill section is good. I haven't ingested the prestige classes yet so I can't make a statement on that. Maybe once I read them, the organizations will provide me with some inspiration, but right now they look to be needless wastes of pages.</p><p> </p><p>Bottom line... I'd love the Complete series a lot more if I didn't have the Miniatures Handbook. I wonder why they didn't find a way to recycle the Marshall and Healer to completely repackage the book?</p></blockquote><p></p>
[QUOTE="Estlor, post: 1970781, member: 7261"] I haven't yet read through Complete Adventurer (I've flipped through it a few times so I have a fairly strong idea of what's in it), but I've read the rest. For my money, Complete Warrior still has the most universal value to it. The feats and prestige classes are excellent and well chosen, and the Hex Blade is a great class. I like the option to play non-spellcasting Rangers and Paladins (though Ranger is a bit less useful now that the Scout class exists). The only thing that really sinks from Complete Warrior is the Samurai base class. The book isn't class-focused, but that's a strength given its purpose. Complete Divine is probably the poorest book of the series. The base classes really left me in the cold. Reprints of the Shujenga and Favored Soul? What a waste. The Spirit Shaman is fine, but I'm not sure a spontaneous casting druid is overly useful when 1) the sorcerer is a poor class and 2) the favored soul is a silly class. Too much time was spent on generic dieties which have little carry-over value to other campaigns. Relics is an interesting idea, but I'm not sure if I need another type of magic item in my game. The feats were okay, I suppose. Complete Arcane is a good book, but it doesn't really serve the intended purpose. It's more of the 'complete guide to arcane magic for arcane spellcasters.' I [b]hate[/b] that they reprinted the War Mage and Wu-Jen with a passion. What a waste. (Pardon the echo.) The Warlock is a great class, though. The prestige classes are up to Complete Warrior standards. Complete Adventurer looks pretty good. I don't really need a Ninja for my game, but at least it's a bit more general thematically than the Samurai was. The Spellthief is mechanically sound, though I doubt I'd ever use him, and the Scout is a simply amazing class to replace the Ranger with. You could even roll the two together with a little tweaking to build a more flexible skirmisher. The skill section is good. I haven't ingested the prestige classes yet so I can't make a statement on that. Maybe once I read them, the organizations will provide me with some inspiration, but right now they look to be needless wastes of pages. Bottom line... I'd love the Complete series a lot more if I didn't have the Miniatures Handbook. I wonder why they didn't find a way to recycle the Marshall and Healer to completely repackage the book? [/QUOTE]
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