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Favorite D&D Retroclone?
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<blockquote data-quote="Warunsun" data-source="post: 6290030" data-attributes="member: 6688054"><p>My group recently switched from <em>Dungeons & Dragons</em> fourth edition to <em>Castles & Crusades</em>. So far it has been a huge hit with the players. So much so in fact my intention was only to run one of the campaigns I am Dungeon Mastering with C&C but the players of the other group asked to convert their 4E characters (the other campaign was a new one replacing a completed 4E game). In addition to purchasing several <em>Castles & Crusades</em> game books I have purchased the <em>Basic Fantasy Role-Playing Game</em> and the <em>Adventures Dark and Deep</em> Player's Manual. I could see myself playing any of these games but I could also just as simply play the original editions that <em>BFRPG</em> and <em>ADaD</em> are cloned from.</p><p></p><p><em>Castles & Crusades</em> is my favorite of the bunch because it is simpler and still has that first and second edition feel. I can also use any magic item from AD&D 1e/2e/3e and creature statistics & spells are very easily converted on the fly. C&C isn't perfect and does require a lot of DM adjudication but it is part of the approach used. The other issue is that the old school multi-classing rules seem to be an afterthought tacked on the book at the end. I wish they would rewrite this section and give it a better text and place it in the classes chapter. The old school multi-classing is one of the strongest selling features in my opinion of this system.</p></blockquote><p></p>
[QUOTE="Warunsun, post: 6290030, member: 6688054"] My group recently switched from [I]Dungeons & Dragons[/I] fourth edition to [I]Castles & Crusades[/I]. So far it has been a huge hit with the players. So much so in fact my intention was only to run one of the campaigns I am Dungeon Mastering with C&C but the players of the other group asked to convert their 4E characters (the other campaign was a new one replacing a completed 4E game). In addition to purchasing several [I]Castles & Crusades[/I] game books I have purchased the [I]Basic Fantasy Role-Playing Game[/I] and the [I]Adventures Dark and Deep[/I] Player's Manual. I could see myself playing any of these games but I could also just as simply play the original editions that [I]BFRPG[/I] and [I]ADaD[/I] are cloned from. [I]Castles & Crusades[/I] is my favorite of the bunch because it is simpler and still has that first and second edition feel. I can also use any magic item from AD&D 1e/2e/3e and creature statistics & spells are very easily converted on the fly. C&C isn't perfect and does require a lot of DM adjudication but it is part of the approach used. The other issue is that the old school multi-classing rules seem to be an afterthought tacked on the book at the end. I wish they would rewrite this section and give it a better text and place it in the classes chapter. The old school multi-classing is one of the strongest selling features in my opinion of this system. [/QUOTE]
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