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Favorite D&D Retroclone?
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<blockquote data-quote="Yora" data-source="post: 6290123" data-attributes="member: 6670763"><p>I switched from C&C to Astonishing Swordsmen & Sorcerers of Hyperborea. While C&C did many things right, I never git happy with the prime attributes and the method of calculating target numbers in addition to calculating the modifier to the dice roll. AS&SH is very close to 1st edition AD&D, but edited in a way that makes the rules actually comprehensible. While I think it should have adopted positive AC and don't see the point in not including a page for nonhuman races because the included sampke setting doesn't have them, these are things I can easily apply myself and I quite like the vrry simple way the game handles ability checks and thief skills.</p><p>It doesn't have multiclassing, but inludes a number of "compound classes" similar to kits, which do s great job of blending abilities of the basic together (warlock as fighter/mage, scout as ranger/thief, legerdermainist as thief/mage, and so on).</p></blockquote><p></p>
[QUOTE="Yora, post: 6290123, member: 6670763"] I switched from C&C to Astonishing Swordsmen & Sorcerers of Hyperborea. While C&C did many things right, I never git happy with the prime attributes and the method of calculating target numbers in addition to calculating the modifier to the dice roll. AS&SH is very close to 1st edition AD&D, but edited in a way that makes the rules actually comprehensible. While I think it should have adopted positive AC and don't see the point in not including a page for nonhuman races because the included sampke setting doesn't have them, these are things I can easily apply myself and I quite like the vrry simple way the game handles ability checks and thief skills. It doesn't have multiclassing, but inludes a number of "compound classes" similar to kits, which do s great job of blending abilities of the basic together (warlock as fighter/mage, scout as ranger/thief, legerdermainist as thief/mage, and so on). [/QUOTE]
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