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<blockquote data-quote="Lucas Yew" data-source="post: 6880373" data-attributes="member: 6777286"><p>While only a microscopic fraction of players are believed to be playing on post-20th level games, the chances are that (as long as you actually grabbed that DMG) you should have seen the <strong>epic boon</strong> list on page 232 of the DMG. So I decided to make a poll to see which ones are preferred over others, out of sheer curiosity.</p><p></p><p>As technically under DM's allowance you may take all of them as long as you meet the prerequisites (if any), the poll is designed to pick up to <span style="color: #ff0000"><strong>five(5)</strong></span> out of 26+2 options, assuming that they are the firstmost taken ones for your character(s).</p><p></p><p>----</p><p></p><p>Edit: Sorry for not including basic descriptions for each options. I refrained at first for them not in the SRD5, but oh well, here they are for reference...</p><p></p><p>Unless otherwise stated, these boons affect only you who gained that boon. Boons that can be used once per short rest (OPSR) also charge on a long rest, I think.</p><p></p><p><strong>Boon of Combat Prowess</strong></p><p>Turn a missed melee weapon attack into a hit OPSR.</p><p></p><p><strong>Boon of Dimensional Prowess</strong></p><p><strong></strong>Cast <em>misty step</em> as an action without slots/components OPSR.</p><p></p><p><strong>Boon of Fate</strong></p><p>When another visible creature within 60 ft. makes an ability check/attack roll/saving throw, roll 1d10 and add/subtract from the result OPSR.</p><p></p><p><strong>Boon of Fortitude</strong></p><p>Increase max HP by 40.</p><p></p><p><strong>Boon of High Magic</strong></p><p>Get an extra 9th level spell slot; requires that you already have one beforehand.</p><p></p><p><strong>Boon of Immortality</strong></p><p>Stop aging, immune to any aging effect, and don't die from old age.</p><p></p><p><strong>Boon of Invincibility</strong></p><p>Reduce damage dealt from any source to 0 OPSR.</p><p></p><p><strong>Boon of Irresistable Offense</strong></p><p>Ignore damage resistances of any creature.</p><p></p><p><strong>Boon of Luck</strong></p><p>Add 1d10 to any one of your ability check/attack roll/saving throw OPSR.</p><p></p><p><strong>Boon of Magic Resistance</strong></p><p>Get magic resistance that many monsters have; in other words, permanent advantage on saves against spells or other magical effects.</p><p></p><p><strong>Boon of Peerless Aim</strong></p><p>Add +20 to a ranged attack roll you make OPSR.</p><p></p><p><strong>Boon of Perfect Health</strong></p><p>Immune to all diseases and poisons, plus permanent advantage on CON saves.</p><p></p><p><strong>Boon of Planar Travel</strong></p><p>Choose a plane other than the Material Plane; you may cast <em>plane shift</em> without slots/components targeting only yourself to travel to that plane only and the Material Plane OPSR.</p><p></p><p><strong>Boon of Quick Casting</strong></p><p>Choose one 1st~3rd level spell you know that is cast on 1 action, and change its casting time to a bonus action for you.</p><p></p><p><strong>Boon of Recovery</strong></p><p>Use a bonus action to heal an amount of HP equal to half your max HP once per long rest.</p><p></p><p><strong>Boon of Resilience</strong></p><p>Get resistance to bludgeoning, piercing, slashing damage from nonmagical weapons.</p><p></p><p><strong>Boon of Skill Proficiency</strong></p><p>Be proficient with all skills.</p><p></p><p><strong>Boon of Speed</strong></p><p>Walking speed +30 ft.; may also use bonus action to dash/disengage OPSR.</p><p></p><p><strong>Boon of Spell Mastery</strong></p><p>May cast one 1st level sorcerer/warlock/wizard spell you can cast at-will (no spell slots).</p><p></p><p><strong>Boon of Spell Recall</strong></p><p>Cast any spell you know/prepared without spending a spell slot once per long rest.</p><p></p><p><strong>Boon of the Fire Soul</strong></p><p>Immunity to fire damage, and may cast <em>burning hands</em> (1st level, DC 15) without slots/components.</p><p></p><p><strong>Boon of the Night Spirit</strong></p><p>May become invisible at-will as an action, provided that you're already in an area of dim light or darkness; you remain invisible until making an action or a reaction.</p><p></p><p><strong>Boon of the Stormborn</strong></p><p>Immunity to lightning/thunder damage, and may cast <em>thunderwave</em> (1st level, DC 15) without slots/components.</p><p></p><p><strong>Boon of the Unfettered</strong></p><p>Permanent advantage on ability checks made to resist being grappled; also may spend an action to automatically escape a grapple or be free of any kind of restraint.</p><p></p><p><strong>Boon of Truesight</strong></p><p>Permanent truesight 60 ft.</p><p></p><p><strong>Boon of Undetectability</strong></p><p>Get a +10 bonus to DEX (Stealth) checks, and cannot be detected/targeted by divination magic, including scrying sensors.</p><p></p><p>The ASI alternative lets you raise your AS up to 30, instead of 20, and the new feat alternative is, well, a new feat.</p></blockquote><p></p>
[QUOTE="Lucas Yew, post: 6880373, member: 6777286"] While only a microscopic fraction of players are believed to be playing on post-20th level games, the chances are that (as long as you actually grabbed that DMG) you should have seen the [B]epic boon[/B] list on page 232 of the DMG. So I decided to make a poll to see which ones are preferred over others, out of sheer curiosity. As technically under DM's allowance you may take all of them as long as you meet the prerequisites (if any), the poll is designed to pick up to [COLOR=#ff0000][B]five(5)[/B][/COLOR] out of 26+2 options, assuming that they are the firstmost taken ones for your character(s). ---- Edit: Sorry for not including basic descriptions for each options. I refrained at first for them not in the SRD5, but oh well, here they are for reference... Unless otherwise stated, these boons affect only you who gained that boon. Boons that can be used once per short rest (OPSR) also charge on a long rest, I think. [B]Boon of Combat Prowess[/B] Turn a missed melee weapon attack into a hit OPSR. [B]Boon of Dimensional Prowess [/B]Cast [I]misty step[/I] as an action without slots/components OPSR. [B]Boon of Fate[/B] When another visible creature within 60 ft. makes an ability check/attack roll/saving throw, roll 1d10 and add/subtract from the result OPSR. [B]Boon of Fortitude[/B] Increase max HP by 40. [B]Boon of High Magic[/B] Get an extra 9th level spell slot; requires that you already have one beforehand. [B]Boon of Immortality[/B] Stop aging, immune to any aging effect, and don't die from old age. [B]Boon of Invincibility[/B] Reduce damage dealt from any source to 0 OPSR. [B]Boon of Irresistable Offense[/B] Ignore damage resistances of any creature. [B]Boon of Luck[/B] Add 1d10 to any one of your ability check/attack roll/saving throw OPSR. [B]Boon of Magic Resistance[/B] Get magic resistance that many monsters have; in other words, permanent advantage on saves against spells or other magical effects. [B]Boon of Peerless Aim[/B] Add +20 to a ranged attack roll you make OPSR. [B]Boon of Perfect Health[/B] Immune to all diseases and poisons, plus permanent advantage on CON saves. [B]Boon of Planar Travel[/B] Choose a plane other than the Material Plane; you may cast [I]plane shift[/I] without slots/components targeting only yourself to travel to that plane only and the Material Plane OPSR. [B]Boon of Quick Casting[/B] Choose one 1st~3rd level spell you know that is cast on 1 action, and change its casting time to a bonus action for you. [B]Boon of Recovery[/B] Use a bonus action to heal an amount of HP equal to half your max HP once per long rest. [B]Boon of Resilience[/B] Get resistance to bludgeoning, piercing, slashing damage from nonmagical weapons. [B]Boon of Skill Proficiency[/B] Be proficient with all skills. [B]Boon of Speed[/B] Walking speed +30 ft.; may also use bonus action to dash/disengage OPSR. [B]Boon of Spell Mastery[/B] May cast one 1st level sorcerer/warlock/wizard spell you can cast at-will (no spell slots). [B]Boon of Spell Recall[/B] Cast any spell you know/prepared without spending a spell slot once per long rest. [B]Boon of the Fire Soul[/B] Immunity to fire damage, and may cast [I]burning hands[/I] (1st level, DC 15) without slots/components. [B]Boon of the Night Spirit[/B] May become invisible at-will as an action, provided that you're already in an area of dim light or darkness; you remain invisible until making an action or a reaction. [B]Boon of the Stormborn[/B] Immunity to lightning/thunder damage, and may cast [I]thunderwave[/I] (1st level, DC 15) without slots/components. [B]Boon of the Unfettered[/B] Permanent advantage on ability checks made to resist being grappled; also may spend an action to automatically escape a grapple or be free of any kind of restraint. [B]Boon of Truesight[/B] Permanent truesight 60 ft. [B]Boon of Undetectability[/B] Get a +10 bonus to DEX (Stealth) checks, and cannot be detected/targeted by divination magic, including scrying sensors. The ASI alternative lets you raise your AS up to 30, instead of 20, and the new feat alternative is, well, a new feat. [/QUOTE]
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