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Favorite Epic Boons
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<blockquote data-quote="CapnZapp" data-source="post: 7166475" data-attributes="member: 12731"><p>Thanks!</p><p></p><p></p><p>Considering the number of attacks an epic martial character can pull off, and the high attack bonus, this is really weak.</p><p></p><p>To make this really epic: </p><p>* Your first melee weapon attack each round hits automatically</p><p>Now you're talking.</p><p></p><p></p><p>Meh. Shadow Monks gets to this 1) every round 2) as a bonus action. An epic boon considerably worse than a class ability from fourteen levels ago isn't epic.</p><p></p><p>Suggested improvements:</p><p>* Cast <em>teleport</em> as an action for yourself and 50 pounds of non-living gear only without slots/components once per rest.</p><p>Now you're matching the ability of monsters half your level.</p><p>* Cast <em>misty step</em> as an action without slots/components at-will.</p><p>Now you have epic maneuvrability, but still cannot attack-and-step like a Monk.</p><p></p><p></p><p>So this cannot affect yourself? Weaksauce. (See Boon of Luck for that)</p><p></p><p>And 1d10 is way too unreliable. I suggest:</p><p></p><p>* Once per long rest when a creature you see succeeds at a check/roll/throw, you can choose to make it fail instead. Once you have used this boon, you cannot use it again until after a long rest.</p><p></p><p>This way, you can defeat Legendary Resistance.</p><p></p><p></p><p>This is perhaps the first boon that's suitably epic as-is. (That doesn't mean it's particularly powerful, only that 40 HP represents several levels worth of hp)</p><p></p><p></p><p>Nice. (Yes, this is strictly inferior to Boon of Spell Recall, but who says every Boon must be equal? The boons aren't a menu players get to pick and choose from. All that matters is that this boon is powerful enough, and I'd say it is) </p><p></p><p></p><p>Nice. (More rp than minmax, but still)</p><p></p><p></p><p>Meh. Not only is this against a single attack or effect, it only specifies damage. At 20th level, damage is one of your least concerns.</p><p></p><p>* At the start of your turn, declare yourself invincible. Until the start of your next turn, you are immune to all damage, all effects and all conditions. Once you have used this boon, you cannot use it again until after a long rest.</p><p>Much better!</p><p></p><p></p><p>If there were lots of monsters with resistances you couldn't circumvent, perhaps. But there aren't. Once you have a magic weapon, it's immunities that might concern you. (Spellcasters: choose radiant or force, and you're fine).</p><p></p><p>* Select one creature you see. You ignore its resistances and immunities for one hour. Once you have used this boon, you cannot use it again until after a short rest.</p><p></p><p>At least this way, the boon is actually useful.</p><p></p><p></p><p>Sorry, but that's not epic. That's low-level Bard. And when you have a +0 bonus and have to make a DC 25 saving throw, 1d10 is nothing.</p><p></p><p>* Once per long rest when you fail a check/roll/throw, you can choose to succeed instead. Once you have used this boon, you cannot use it again until after a long rest.</p><p></p><p></p><p>Nice.</p><p></p><p></p><p>That's actually a fiddly and complicated way of saying "you hit".</p><p></p><p>Besides, the same analysis as for the melee boon applies - this is weak sauce indeed.</p><p></p><p>* Your first ranged weapon attack each round hits automatically</p><p></p><p></p><p></p><p>Okay.</p><p></p><p></p><p>Cool.</p><p></p><p></p><p>It's not nothing, but to make this epic, I'd go with:</p><p></p><p>* Choose one spell of 3rd level or lower you know that is cast on 1 action, and change its casting time to a reaction for you.</p><p>If you're familiar with epic-level combat, you know what I'm doing here.</p><p></p><p></p><p></p><p>Sure, but why so stingy? HP only gets you so far at epic levels.</p><p></p><p>* Use a bonus action to heal yourself to full hp once per short rest.</p><p></p><p></p><p></p><p>Pathetic. </p><p></p><p>* Get resistance to three types of damage (including bludgeoning, piercing, and slashing).</p><p></p><p>Now you can pick bludgeoning, piercing.. and fire, say. And it actually works against 90% of the creatures you'll face at epic levels.</p><p></p><p></p><p></p><p>That's not only boring, it's also not epic, since it does nothing for the skills you really want to become better at.</p><p></p><p>* Gain a +5 bonus to all skill checks.</p><p></p><p></p><p>Assuming the restriction to walking speed only doesn't really mean anything (since most ways to gain new Speeds work off your land speed), okay I guess.</p><p></p><p>That is: if you have an item or ability that says "You gain a Climb Speed equal to your Walking Speed" and this boon thus increases both your regular speed to 60 ft and your Climb Speed to 60 ft, okay. Not particularly epic, but sure.</p><p></p><p></p><p>Any particular reason for the "you can cast" restriction.</p><p></p><p>Even as </p><p>* Choose one 1st level spell on the wizard spell list. You can now cast it at-will (no spell slots).</p><p>This isn't broken at epic levels.</p><p></p><p></p><p>Yeah.</p><p></p><p></p><p>Sure. More thematic than actually good, but sure.</p><p></p><p>The restriction on 1st level castings only doesn't make any sense. It makes the spell effectively useless, and makes the boon only about the immunity.</p><p></p><p></p><p>Original phrasing allows you to leave the darkness and still remain invisible. Nice.</p><p></p><p>To be epic, this should have been Greater Invisibility though.</p><p></p><p></p><p></p><p>The restriction on 1st level castings only doesn't make any sense. It makes the spell effectively useless, and makes the boon only about the immunity.</p><p></p><p></p><p>Should explicitly say: no creature regardless of size autowins grapple checks against you.</p><p></p><p></p><p>Cool.</p><p></p><p></p><p>Okay. The second benefit is really good, considering that only at epic play does 5E resemble old editions, where scry/teleport immunity is a huge deal.</p><p></p><p></p><p>Fair enuff</p><p></p><p></p><p>Fair enuff</p><p></p><p></p><p></p><p>By reading my commentary, which boons I <em>didn't</em> vote for should be obvious <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7166475, member: 12731"] Thanks! Considering the number of attacks an epic martial character can pull off, and the high attack bonus, this is really weak. To make this really epic: * Your first melee weapon attack each round hits automatically Now you're talking. Meh. Shadow Monks gets to this 1) every round 2) as a bonus action. An epic boon considerably worse than a class ability from fourteen levels ago isn't epic. Suggested improvements: * Cast [I]teleport[/I] as an action for yourself and 50 pounds of non-living gear only without slots/components once per rest. Now you're matching the ability of monsters half your level. * Cast [I]misty step[/I] as an action without slots/components at-will. Now you have epic maneuvrability, but still cannot attack-and-step like a Monk. So this cannot affect yourself? Weaksauce. (See Boon of Luck for that) And 1d10 is way too unreliable. I suggest: * Once per long rest when a creature you see succeeds at a check/roll/throw, you can choose to make it fail instead. Once you have used this boon, you cannot use it again until after a long rest. This way, you can defeat Legendary Resistance. This is perhaps the first boon that's suitably epic as-is. (That doesn't mean it's particularly powerful, only that 40 HP represents several levels worth of hp) Nice. (Yes, this is strictly inferior to Boon of Spell Recall, but who says every Boon must be equal? The boons aren't a menu players get to pick and choose from. All that matters is that this boon is powerful enough, and I'd say it is) Nice. (More rp than minmax, but still) Meh. Not only is this against a single attack or effect, it only specifies damage. At 20th level, damage is one of your least concerns. * At the start of your turn, declare yourself invincible. Until the start of your next turn, you are immune to all damage, all effects and all conditions. Once you have used this boon, you cannot use it again until after a long rest. Much better! If there were lots of monsters with resistances you couldn't circumvent, perhaps. But there aren't. Once you have a magic weapon, it's immunities that might concern you. (Spellcasters: choose radiant or force, and you're fine). * Select one creature you see. You ignore its resistances and immunities for one hour. Once you have used this boon, you cannot use it again until after a short rest. At least this way, the boon is actually useful. Sorry, but that's not epic. That's low-level Bard. And when you have a +0 bonus and have to make a DC 25 saving throw, 1d10 is nothing. * Once per long rest when you fail a check/roll/throw, you can choose to succeed instead. Once you have used this boon, you cannot use it again until after a long rest. Nice. That's actually a fiddly and complicated way of saying "you hit". Besides, the same analysis as for the melee boon applies - this is weak sauce indeed. * Your first ranged weapon attack each round hits automatically Okay. Cool. It's not nothing, but to make this epic, I'd go with: * Choose one spell of 3rd level or lower you know that is cast on 1 action, and change its casting time to a reaction for you. If you're familiar with epic-level combat, you know what I'm doing here. Sure, but why so stingy? HP only gets you so far at epic levels. * Use a bonus action to heal yourself to full hp once per short rest. Pathetic. * Get resistance to three types of damage (including bludgeoning, piercing, and slashing). Now you can pick bludgeoning, piercing.. and fire, say. And it actually works against 90% of the creatures you'll face at epic levels. That's not only boring, it's also not epic, since it does nothing for the skills you really want to become better at. * Gain a +5 bonus to all skill checks. Assuming the restriction to walking speed only doesn't really mean anything (since most ways to gain new Speeds work off your land speed), okay I guess. That is: if you have an item or ability that says "You gain a Climb Speed equal to your Walking Speed" and this boon thus increases both your regular speed to 60 ft and your Climb Speed to 60 ft, okay. Not particularly epic, but sure. Any particular reason for the "you can cast" restriction. Even as * Choose one 1st level spell on the wizard spell list. You can now cast it at-will (no spell slots). This isn't broken at epic levels. Yeah. Sure. More thematic than actually good, but sure. The restriction on 1st level castings only doesn't make any sense. It makes the spell effectively useless, and makes the boon only about the immunity. Original phrasing allows you to leave the darkness and still remain invisible. Nice. To be epic, this should have been Greater Invisibility though. The restriction on 1st level castings only doesn't make any sense. It makes the spell effectively useless, and makes the boon only about the immunity. Should explicitly say: no creature regardless of size autowins grapple checks against you. Cool. Okay. The second benefit is really good, considering that only at epic play does 5E resemble old editions, where scry/teleport immunity is a huge deal. Fair enuff Fair enuff By reading my commentary, which boons I [I]didn't[/I] vote for should be obvious :) [/QUOTE]
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