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<blockquote data-quote="WarpedAcorn" data-source="post: 7204648" data-attributes="member: 6819400"><p>Trevor is a Human-Noble Fighter (Battlemaster) 6 / Cleric (Light) 1</p><p></p><p>This is my current character. He comes from a Noble merchant family, but is the youngest son (Max is the eldest, Gabriel and Gabrielle are twins). He was a bit of a troublemaker and gambler, and his family shipped him off to the military. He left his post to go to a gambling hall one and night and his unit got demolished by the Southern army. He deserted at that point and became a vagabond until a wandering Knight taught him about redemption and how to make a difference. So the game starts off with him assuming a different identity and trying to follow "Knightly" codes. </p><p></p><p>Since that point, Trevor has been played as a quintessential goody-two-shoes "Paladin". In combat or RP scenarios he is a defender and always places himself between the innocent and harm. When facing humanoid enemies he attacks non-lethally and prioritizes Spare the Dieing to save as many lives as possible (afterwards he gives them speeches about turning their life around). He often turns down rewards, gifts rewards to those in need, and buries bodies instead of looting them. </p><p></p><p>Gambling is one of the dirty habits he still has, and he often spends downtime gambling as well as taking reckless chances such as diving into the ocean to try and take down a runaway wizard who was piloting a "Whale Wagon" (submarine), and then confronting the wizard in an underwater fight (won by drowning the wizard). He is also a little racist, specifically against the smaller races. One of the other players' characters is a Gnome, which he tolerates, but he does not care for Gnomes or Halflings, let alone the Fey creatures like Sprites. However, he does love dwarves, has made several dwarven friends, and had a dwarven lover in his youth.</p><p></p><p>In combat I play Trevor sort of like Captain America. I will shout out suggestions to other party members and try to advance tactically. Everyone else in the part is a caster, although one Wizard is a Bladesinger, so he really is the meatshield and tries to block enemies so the rest of the party can blast. He utilizes Shield Bashes via Shield Mastery when appropriate (since everyone is ranged) as well as Menacing Strikes for battlefield control. Healing Word is an emergency cast to get someone who has fallen back in the fight, and Sacred Flame is his go-to for when he needs to use Ranged Attacks. Out of combat he is skilled at persuasion, but the Sorcerer and Warlock make for better "faces" most of the time. He also utilizes Guidance whenever possible to boost everyone's checks when possible. </p><p></p><p>Overall I feel he is a very solid build who adds a lot to the group in all 3 pillars of play. He's also my favorite fighter character in any edition. He even beats out my former all-time favorite, Elaith the effeminate elven Fighter/Mage of Syrloch (my old Living Greyhawk character).</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 7204648, member: 6819400"] Trevor is a Human-Noble Fighter (Battlemaster) 6 / Cleric (Light) 1 This is my current character. He comes from a Noble merchant family, but is the youngest son (Max is the eldest, Gabriel and Gabrielle are twins). He was a bit of a troublemaker and gambler, and his family shipped him off to the military. He left his post to go to a gambling hall one and night and his unit got demolished by the Southern army. He deserted at that point and became a vagabond until a wandering Knight taught him about redemption and how to make a difference. So the game starts off with him assuming a different identity and trying to follow "Knightly" codes. Since that point, Trevor has been played as a quintessential goody-two-shoes "Paladin". In combat or RP scenarios he is a defender and always places himself between the innocent and harm. When facing humanoid enemies he attacks non-lethally and prioritizes Spare the Dieing to save as many lives as possible (afterwards he gives them speeches about turning their life around). He often turns down rewards, gifts rewards to those in need, and buries bodies instead of looting them. Gambling is one of the dirty habits he still has, and he often spends downtime gambling as well as taking reckless chances such as diving into the ocean to try and take down a runaway wizard who was piloting a "Whale Wagon" (submarine), and then confronting the wizard in an underwater fight (won by drowning the wizard). He is also a little racist, specifically against the smaller races. One of the other players' characters is a Gnome, which he tolerates, but he does not care for Gnomes or Halflings, let alone the Fey creatures like Sprites. However, he does love dwarves, has made several dwarven friends, and had a dwarven lover in his youth. In combat I play Trevor sort of like Captain America. I will shout out suggestions to other party members and try to advance tactically. Everyone else in the part is a caster, although one Wizard is a Bladesinger, so he really is the meatshield and tries to block enemies so the rest of the party can blast. He utilizes Shield Bashes via Shield Mastery when appropriate (since everyone is ranged) as well as Menacing Strikes for battlefield control. Healing Word is an emergency cast to get someone who has fallen back in the fight, and Sacred Flame is his go-to for when he needs to use Ranged Attacks. Out of combat he is skilled at persuasion, but the Sorcerer and Warlock make for better "faces" most of the time. He also utilizes Guidance whenever possible to boost everyone's checks when possible. Overall I feel he is a very solid build who adds a lot to the group in all 3 pillars of play. He's also my favorite fighter character in any edition. He even beats out my former all-time favorite, Elaith the effeminate elven Fighter/Mage of Syrloch (my old Living Greyhawk character). [/QUOTE]
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