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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Favorite Forms of Polymorph and related questions.
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<blockquote data-quote="Cyrik Skylark" data-source="post: 2147321" data-attributes="member: 9776"><p>Weapons and armor do resize to fit the new form - check the description of Alter Self, last paragraph. Polymorph is essentially a higher-level form of Alter Self, so anything Alter Self can do, Polymorph does as well.</p><p></p><p>As far as forms go, I rather favor the stone giant - 27 Str, 14 Dex, 19 Con, +11 Nat armor, and you're Large, giving you 10' reach and base movement of 40. Fire giants are a nice alternative - you lose out on 6 points of AC, but your Str and Con both go up by 4. They clock in just at the HD limit (14 Stone, 15 Fire). Unfortunately, you don't get the fire immunity of fire giants. For great fun, combine one of these with a spiked chain, or some other reach weapon, and have fun controlling the battle field. Add a generous helping of Combat Reflexes for even more enjoyment.</p><p></p><p>Dragon forms are also good, though you're limited to Juvenile forms of most dragons. They're not really combat-suitable, though depending on whether the DM believes the Draconomicon or not you can still wear most of your magical items. Mostly they're useful for when mobility is more important than sheer damage potential.</p></blockquote><p></p>
[QUOTE="Cyrik Skylark, post: 2147321, member: 9776"] Weapons and armor do resize to fit the new form - check the description of Alter Self, last paragraph. Polymorph is essentially a higher-level form of Alter Self, so anything Alter Self can do, Polymorph does as well. As far as forms go, I rather favor the stone giant - 27 Str, 14 Dex, 19 Con, +11 Nat armor, and you're Large, giving you 10' reach and base movement of 40. Fire giants are a nice alternative - you lose out on 6 points of AC, but your Str and Con both go up by 4. They clock in just at the HD limit (14 Stone, 15 Fire). Unfortunately, you don't get the fire immunity of fire giants. For great fun, combine one of these with a spiked chain, or some other reach weapon, and have fun controlling the battle field. Add a generous helping of Combat Reflexes for even more enjoyment. Dragon forms are also good, though you're limited to Juvenile forms of most dragons. They're not really combat-suitable, though depending on whether the DM believes the Draconomicon or not you can still wear most of your magical items. Mostly they're useful for when mobility is more important than sheer damage potential. [/QUOTE]
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Community
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Favorite Forms of Polymorph and related questions.
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