Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Favorite House/Variant Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rushlight" data-source="post: 2401821" data-attributes="member: 3801"><p>Since STR is the basis for your ability to hit, that factors in. In combat, the 12 STR guy will land more blows and will be superior in combat than the 10 STR guy. Therefore, his ability to land a blow is taken into account.</p><p> </p><p></p><p> </p><p>It's a measure of experience in fighting. I would think that an ancient dragon would know a thing or two more about stopping a spellcaster from completing a spell than a 1st level commoner. He would also be more adept at the series of attacks, feints, and parries that happen in the backgroud of combat. Basically superior fighting ability should be accounted for whenever your fighting ability is required for something. Where as you see Concentration checks as something that happens in a vaccuum (irrelevant of the enemy's ability to disrupt the spell) I see the check as the character keeping things together dispite the enemy's attempt to disrupt you.</p><p> </p><p></p><p> </p><p>I DO believe that a character should continue to spend resources to keep up with the enemy. If your enemy's abilities outgrow your own, why should you just be allowed to remain a challenge even if you don't try to keep up? Besides, once you can hit a Tumble check of 20 to 25 with regularity, why bother to continue allocating skill points to it? </p><p> </p><p>Besides, the opponent gets his BAB from his XP - just like the player gets his skill points from his XP. Your choices determine where you go from there. If you want to be the best tumbler, you need to be able to tumble past the best fighters out there!</p></blockquote><p></p>
[QUOTE="rushlight, post: 2401821, member: 3801"] Since STR is the basis for your ability to hit, that factors in. In combat, the 12 STR guy will land more blows and will be superior in combat than the 10 STR guy. Therefore, his ability to land a blow is taken into account. It's a measure of experience in fighting. I would think that an ancient dragon would know a thing or two more about stopping a spellcaster from completing a spell than a 1st level commoner. He would also be more adept at the series of attacks, feints, and parries that happen in the backgroud of combat. Basically superior fighting ability should be accounted for whenever your fighting ability is required for something. Where as you see Concentration checks as something that happens in a vaccuum (irrelevant of the enemy's ability to disrupt the spell) I see the check as the character keeping things together dispite the enemy's attempt to disrupt you. I DO believe that a character should continue to spend resources to keep up with the enemy. If your enemy's abilities outgrow your own, why should you just be allowed to remain a challenge even if you don't try to keep up? Besides, once you can hit a Tumble check of 20 to 25 with regularity, why bother to continue allocating skill points to it? Besides, the opponent gets his BAB from his XP - just like the player gets his skill points from his XP. Your choices determine where you go from there. If you want to be the best tumbler, you need to be able to tumble past the best fighters out there! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Favorite House/Variant Rules
Top