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<blockquote data-quote="Ferghis" data-source="post: 5765166" data-attributes="member: 40483"><p>For what it's worth, I agree with this part. I have come about to lobbying DMs to just grant a +1 item bonus to damage rolls at levels 4, 9, 14, 19, 24 and 29 (that stacks only with itself), so that we don't have to take the iron armbands (and its lesser cousin, the Bracers of Mighty Striking). This is particularly the case since the damage generally done by strikers as a percentage of a level-appropriate enemy's HP decreases as levels go up.</p><p></p><p>However, I don't agree with opposing frostcheese or items that enable charging characters. Since the game grows organically there are going to be some combos that just work well, and it's not worth a DM's time fighting those mechanics. Players that pursue those combos tend to have fun optimizing their characters, and the gambit poses no real difficulty to a DM, so it's not worth vetoing the fun that can be had for the players.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 5765166, member: 40483"] For what it's worth, I agree with this part. I have come about to lobbying DMs to just grant a +1 item bonus to damage rolls at levels 4, 9, 14, 19, 24 and 29 (that stacks only with itself), so that we don't have to take the iron armbands (and its lesser cousin, the Bracers of Mighty Striking). This is particularly the case since the damage generally done by strikers as a percentage of a level-appropriate enemy's HP decreases as levels go up. However, I don't agree with opposing frostcheese or items that enable charging characters. Since the game grows organically there are going to be some combos that just work well, and it's not worth a DM's time fighting those mechanics. Players that pursue those combos tend to have fun optimizing their characters, and the gambit poses no real difficulty to a DM, so it's not worth vetoing the fun that can be had for the players. [/QUOTE]
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