Favorite Judges Guild Product

Glyfair

Explorer
The thread on classic 3E D&D adventures got me thinking about the classic Judges Guild D&D & AD&D adventures. Many of these were classics and would probably be comparable to many early TSR adventures if they had a larger distribution. So, which Judges Guild products were your favorites?

Mine:

Tegel Manor: I ran through this briefly and loved it. The map really gave the feel of a huge haunted manor. I picked it up recently and was somewhat disappointed in the text of the adventure (typical "room A has the following" descriptions of hte period). However, once I got page that dryness the magic was still there. I will be adapting this to 3E at some point in the future.

Caverns of Thracia: Very well done for the time. The first adventure I picked up that actually had interactions between the various inhabitants of the area.

City State of the Invincible Overlord: Not much needs to be said here.

Glyfair of Glamis
 

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I'm probably some lone freak here, but I got fantastic mileage out of the Portals Series. Torsh, Irontooth and Twilight. They tied in well to my whole Eternal Champion theme and Twilight made it easy to move from setting to setting before Planescape was out.
 

JoeGKushner said:
I'm probably some lone freak here, but I got fantastic mileage out of the Portals Series. Torsh, Irontooth and Twilight. They tied in well to my whole Eternal Champion theme and Twilight made it easy to move from setting to setting before Planescape was out.

I remember reading some horrible reviews of that series. However, the one I read (Portals of Torsh) had some good ideas and I was thinking about using it one day. Never got around to it though.

There actually is one other product I consider a classic, it's just not D&D. Duck Tower for Runequest is one of my favorites.

Glyfair of Glamis
 


The cities provided endless hours of non-dungeon delights:
City State of the Invincible Overlord was the center of my 1st edition campaign, although the players also had a great deal of fun in Modron and Tarantis.

Tegel Manor, Of Skulls and Scrapfaggot Green were both pretty cool adventures, as were The Thieves of Badabaskor, Inferno and the Tower of Ulission (I've spelled that wrong, but I can't remember how it's spelled).

Their campaign world was very reminiscent of Rome or Greece, and had a distinctly R. E. Howard meets the Post-Nuclear era feel. I enjoyed Spies of Light Elf and The Shield Maidens of Sea Rune as wilderness expansions near the city state.

But that's just my two copper pieces.
 
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