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Favorite Mage build
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<blockquote data-quote="Razjah" data-source="post: 6034652" data-attributes="member: 98806"><p>To expand my build from before: I got lucky and rolled an 18 and 16. 18 went to Cha, 16 to Dex so I had two 18s in my stats. basically everything else was 11-13. Also note, I rolled terribly for my HP. Multiple levels involved 2 or 3 hp. Getting 5 in one level was mind blowing.</p><p></p><p>Feats: Improved Initiative</p><p>Spell Focus (conjuration)</p><p>Enlarge Spell</p><p>Combat Casting (I took this after getting jumped in a barracks and forced to hide under a bed)</p><p></p><p>Notable Spells:</p><p>(1)Mage Armor</p><p>(1)Grease</p><p>(1)Ray of Enfeeblement (great for big scary dudes)</p><p>(2)Glittlerdust</p><p>(2)Web</p><p>(3)Dispel Magic</p><p>(3)Stinking Cloud</p><p>(4)Black Tentacles</p><p>(4)Enervation</p><p>(4)Globe of Invulnerability, Lesser</p><p>(5)Cloudkill</p><p>(5)Wall of Force</p><p></p><p>I only got to play the character up to level 11. But the pattern was battlefield control, and a few debuffs. Anything that would let me say "Game Over" or spam like hell. I eventually got Fireball to launch at hordes and that was fun, but shutting down whole zones of combat was the goal.</p><p></p><p></p><p></p><p>I also really like how it lets you cheat on spells. One Bull Strength covers the whole party. It is a really interesting class, that really doesn't do anything broken and help play a support wizard.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6034652, member: 98806"] To expand my build from before: I got lucky and rolled an 18 and 16. 18 went to Cha, 16 to Dex so I had two 18s in my stats. basically everything else was 11-13. Also note, I rolled terribly for my HP. Multiple levels involved 2 or 3 hp. Getting 5 in one level was mind blowing. Feats: Improved Initiative Spell Focus (conjuration) Enlarge Spell Combat Casting (I took this after getting jumped in a barracks and forced to hide under a bed) Notable Spells: (1)Mage Armor (1)Grease (1)Ray of Enfeeblement (great for big scary dudes) (2)Glittlerdust (2)Web (3)Dispel Magic (3)Stinking Cloud (4)Black Tentacles (4)Enervation (4)Globe of Invulnerability, Lesser (5)Cloudkill (5)Wall of Force I only got to play the character up to level 11. But the pattern was battlefield control, and a few debuffs. Anything that would let me say "Game Over" or spam like hell. I eventually got Fireball to launch at hordes and that was fun, but shutting down whole zones of combat was the goal. I also really like how it lets you cheat on spells. One Bull Strength covers the whole party. It is a really interesting class, that really doesn't do anything broken and help play a support wizard. [/QUOTE]
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