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<blockquote data-quote="Abstruse" data-source="post: 6157803" data-attributes="member: 6669048"><p>Yes, drain is still a thing.</p><p></p><p>My favorite rules mechanic from SR5 specifically is how decking overall works now. It's so simple and elegant, but it feels more like the hacking from the fiction in 1st/2nd ed than even those rules did. There's a lot of rules involved, but basically when you try to hack into something, Grid Overwatch immediately knows something illegal is going on and it starts a ticking clock. You get "points" based on what you try to do (every hit that the host or whatever gets trying to defend from you gets added to your tally). On top of that, until you reboot your deck, you get 2d6 more points every 15 minutes. Once you hit 40 points, you're kicked out of the Matrix taking dumpshock damage, you lose all your marks, your deck itself takes a crapload of damage (possibly enough to fry it then and there), AND your physical location is transmitted to both the equivalent of your ISP and the owner of whatever computer you were hacking into at the time. So when you wake up from the damage after you're forced from the Matrix, your hundred thousand nuyen deck is on fire and you've got HEAVILY armed security from two different corporations plus local law enforcement (which is technically just a third corporation) arguing over who gets to arrest you or if they should just shoot you in the face and have done with it.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 6157803, member: 6669048"] Yes, drain is still a thing. My favorite rules mechanic from SR5 specifically is how decking overall works now. It's so simple and elegant, but it feels more like the hacking from the fiction in 1st/2nd ed than even those rules did. There's a lot of rules involved, but basically when you try to hack into something, Grid Overwatch immediately knows something illegal is going on and it starts a ticking clock. You get "points" based on what you try to do (every hit that the host or whatever gets trying to defend from you gets added to your tally). On top of that, until you reboot your deck, you get 2d6 more points every 15 minutes. Once you hit 40 points, you're kicked out of the Matrix taking dumpshock damage, you lose all your marks, your deck itself takes a crapload of damage (possibly enough to fry it then and there), AND your physical location is transmitted to both the equivalent of your ISP and the owner of whatever computer you were hacking into at the time. So when you wake up from the damage after you're forced from the Matrix, your hundred thousand nuyen deck is on fire and you've got HEAVILY armed security from two different corporations plus local law enforcement (which is technically just a third corporation) arguing over who gets to arrest you or if they should just shoot you in the face and have done with it. [/QUOTE]
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