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General Tabletop Discussion
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Favorite method of generating ability scores
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<blockquote data-quote="Unwise" data-source="post: 6781550" data-attributes="member: 98008"><p>My players wanted to roll stats recently, all but one of them ended up with pretty terrible stats. What I ended up doing was letting them take the +2 attributes as well as the Feat when given the option. They could do this up until their attributes reached the expected average. That way, the PCs were not crippled or mentally challenged, they just hadn't come into their potential yet. The players with the terrible stats decided to play young characters, to explain stat increase as they develop more.</p><p></p><p>The players liked this enough that they voted that for their next campaign they wanted to start with a lower stat array, but get the extra +2s every time they reached an ability increase. I guess it made them feel that their characters were getting better all the time.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6781550, member: 98008"] My players wanted to roll stats recently, all but one of them ended up with pretty terrible stats. What I ended up doing was letting them take the +2 attributes as well as the Feat when given the option. They could do this up until their attributes reached the expected average. That way, the PCs were not crippled or mentally challenged, they just hadn't come into their potential yet. The players with the terrible stats decided to play young characters, to explain stat increase as they develop more. The players liked this enough that they voted that for their next campaign they wanted to start with a lower stat array, but get the extra +2s every time they reached an ability increase. I guess it made them feel that their characters were getting better all the time. [/QUOTE]
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Favorite method of generating ability scores
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