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<blockquote data-quote="wagonicfolding" data-source="post: 8049617" data-attributes="member: 7025621"><p>Note that this is basically just "Volume 3: The Underworld & Wilderness Adventures" explained in a clearer way. Take or leave the food/water requirements as you will. I run these rules tracking party needs, but ignore pack animals since it complicates things quite a bit when planning a trek.</p><p></p><p>It is easiest to just play a hexcrawl as a boardgame at first, and then add referee description once you get the hang of it. The process for running a hexcrawl is very simple.</p><p></p><p>At start of travel, have player put a marker on the hex they want to travel to. Don't move the party's actual marker yet. (2 markers; 1 for beginning location, 1 for destination)</p><p></p><p>Check to see if party is lost. If lost, move party 1 hex in a random direction. If party can still move, either let them or make another "lost" check (DM preference).</p><p></p><p>Move the party marker, ensuring compliance with movement rules.</p><p></p><p>Check for monster encounters (once per day). Historically (and for ease of play) this is always the hex indicated by the destination marker. If you want to mix it up, you can as a referee. Note that doing it this way, most encounters will occur as the players near their destination, are setting up camp, or during the night.</p><p></p><p>Have players mark off food and water for the day.</p><p></p><p>Repeat until 7th day of travel, which requires a full day's rest and no movement.</p><p></p><p>Once you master the art of the procedural, you can begin expanding and complicating the encounter charts to incorporate more variety in play.</p><p></p><p>Edit: Rivers can be accounted for in one of two ways. Do not mix or you will confuse players.</p><p></p><p>[Ease of play] It costs 3 movement points to enter a river hex, regardless of whether it is actually crossed. The cost is the same even if the river is in a swamp hex.</p><p></p><p>[Crossing Cost Only] It costs whatever movement points of the underlying terrain to move into a river hex. It then costs 3 movement points to cross the river.</p></blockquote><p></p>
[QUOTE="wagonicfolding, post: 8049617, member: 7025621"] Note that this is basically just "Volume 3: The Underworld & Wilderness Adventures" explained in a clearer way. Take or leave the food/water requirements as you will. I run these rules tracking party needs, but ignore pack animals since it complicates things quite a bit when planning a trek. It is easiest to just play a hexcrawl as a boardgame at first, and then add referee description once you get the hang of it. The process for running a hexcrawl is very simple. At start of travel, have player put a marker on the hex they want to travel to. Don't move the party's actual marker yet. (2 markers; 1 for beginning location, 1 for destination) Check to see if party is lost. If lost, move party 1 hex in a random direction. If party can still move, either let them or make another "lost" check (DM preference). Move the party marker, ensuring compliance with movement rules. Check for monster encounters (once per day). Historically (and for ease of play) this is always the hex indicated by the destination marker. If you want to mix it up, you can as a referee. Note that doing it this way, most encounters will occur as the players near their destination, are setting up camp, or during the night. Have players mark off food and water for the day. Repeat until 7th day of travel, which requires a full day's rest and no movement. Once you master the art of the procedural, you can begin expanding and complicating the encounter charts to incorporate more variety in play. Edit: Rivers can be accounted for in one of two ways. Do not mix or you will confuse players. [Ease of play] It costs 3 movement points to enter a river hex, regardless of whether it is actually crossed. The cost is the same even if the river is in a swamp hex. [Crossing Cost Only] It costs whatever movement points of the underlying terrain to move into a river hex. It then costs 3 movement points to cross the river. [/QUOTE]
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