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Favorite Obscure Rules from TSR-era D&D
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<blockquote data-quote="Mannahnin" data-source="post: 9355570" data-attributes="member: 7026594"><p>The math for them was also borked, because they converted too-literally from the Chainmail charts.</p><p>[URL unfurl="true"]http://deltasdnd.blogspot.com/2021/03/the-big-mistake-in-weapon-vs-armor.html[/URL]</p><p></p><p></p><p>This is directly based on incidents from the source fiction, as is the chance of them screwing it up and accidentally causing opposite effects. This happens both with Leiber's Grey Mouser and with Jack Vance's Cugel the Clever.</p><p></p><p></p><p>That's the 2nd ed version, but it's just carrying forward an existing rule from 1E. DMG page 81:</p><p></p><p></p><p></p><p></p><p>In OD&D both M-Us and Clerics are just "assumed" to acquire a new book containing all the spells for a given level when they get to the level to cast a new spell level. (Men & Magic page 34).</p><p></p><p>That's another good obscure rule, BTW- that Clerics used spell books in 1974 OD&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In AD&D (see DMG page 39), M-Us start with a book containing Read Magic, and 3 random spells, one each generated on short tables of Offensive, Defensive, and Misc. spells. They're d10 tables and if you roll a 10 you get to choose! When gaining a level you automatically add one new spell of your choice to your book, but otherwise you need to find scrolls or enemy spellbooks, or engage in bargaining with other spellcasters to copy spells from their books, for which the DM is directed to demand high prices! And, similarly to the bit about the DM not telling Assassin players about making poisons, the DM is also directed not to suggest to PCs that their mages can share spells with each other.</p><p></p><p>You can also gain new spells from Magical Research, of course, but it's time-consuming and expensive.</p><p></p><p></p><p></p><p>In B/X your trainer/master just teaches you one new spell each time you gain a level, and the only other way to get more spells is Magical Research.</p><p></p><p>BECMI restored the ability for MUs and Elves to scribe spells from scrolls and enemy spellbooks.</p><p></p><p></p><p>It was nerfed to less than 1HD in AD&D, but was originally 1HD or less in OD&D, representing taking on hordes of normal men, soldiers, or orc-types. And it's a particularly useful rule because of the large Number Appearing of such humanoid monsters, especially in wilderness encounters, where there are commonly hundreds of them.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9355570, member: 7026594"] The math for them was also borked, because they converted too-literally from the Chainmail charts. [URL unfurl="true"]http://deltasdnd.blogspot.com/2021/03/the-big-mistake-in-weapon-vs-armor.html[/URL] This is directly based on incidents from the source fiction, as is the chance of them screwing it up and accidentally causing opposite effects. This happens both with Leiber's Grey Mouser and with Jack Vance's Cugel the Clever. That's the 2nd ed version, but it's just carrying forward an existing rule from 1E. DMG page 81: In OD&D both M-Us and Clerics are just "assumed" to acquire a new book containing all the spells for a given level when they get to the level to cast a new spell level. (Men & Magic page 34). That's another good obscure rule, BTW- that Clerics used spell books in 1974 OD&D. :) In AD&D (see DMG page 39), M-Us start with a book containing Read Magic, and 3 random spells, one each generated on short tables of Offensive, Defensive, and Misc. spells. They're d10 tables and if you roll a 10 you get to choose! When gaining a level you automatically add one new spell of your choice to your book, but otherwise you need to find scrolls or enemy spellbooks, or engage in bargaining with other spellcasters to copy spells from their books, for which the DM is directed to demand high prices! And, similarly to the bit about the DM not telling Assassin players about making poisons, the DM is also directed not to suggest to PCs that their mages can share spells with each other. You can also gain new spells from Magical Research, of course, but it's time-consuming and expensive. In B/X your trainer/master just teaches you one new spell each time you gain a level, and the only other way to get more spells is Magical Research. BECMI restored the ability for MUs and Elves to scribe spells from scrolls and enemy spellbooks. It was nerfed to less than 1HD in AD&D, but was originally 1HD or less in OD&D, representing taking on hordes of normal men, soldiers, or orc-types. And it's a particularly useful rule because of the large Number Appearing of such humanoid monsters, especially in wilderness encounters, where there are commonly hundreds of them. [/QUOTE]
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