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D&D Older Editions, OSR, & D&D Variants
Favorite Obscure Rules from TSR-era D&D
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<blockquote data-quote="Mannahnin" data-source="post: 9355799" data-attributes="member: 7026594"><p>I'm not a fan of removing the ability of MUs to gain a new spell when training themselves to gain a level. IMO this is another place where 2E gives PCs an unwarranted downgrade. </p><p></p><p>The original print of the 2E PH, page 81, is a little more obnoxious, in specifying that it's totally up to the DM whether you get any more spells when you level up. Whether you may be able to return to your master and be given "a few spells" to add to your book, or whether you need to find them from adventuring or get them from other PCs.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9355799, member: 7026594"] I'm not a fan of removing the ability of MUs to gain a new spell when training themselves to gain a level. IMO this is another place where 2E gives PCs an unwarranted downgrade. The original print of the 2E PH, page 81, is a little more obnoxious, in specifying that it's totally up to the DM whether you get any more spells when you level up. Whether you may be able to return to your master and be given "a few spells" to add to your book, or whether you need to find them from adventuring or get them from other PCs. [/QUOTE]
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Community
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D&D Older Editions, OSR, & D&D Variants
Favorite Obscure Rules from TSR-era D&D
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