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D&D Older Editions, OSR, & D&D Variants
Favorite Obscure Rules from TSR-era D&D
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<blockquote data-quote="Mannahnin" data-source="post: 9359366" data-attributes="member: 7026594"><p>Delta had some good thoughts on this as well. These guys (and other OSR thinkers) have convinced me that it was an error for AD&D and later editions to nerf and then eliminate this rule, though I like the idea of having it scale so the ability isn't suddenly switched off when you encounter Gnolls (or even Hobgoblins!), which also come in large groups. Dividing the monsters' HD into the Fighter's level for number of attacks is one good approach I've seen. </p><p></p><p>[URL unfurl="true"]http://deltasdnd.blogspot.com/2021/12/sweeping-up-wilderness.html[/URL]</p><p>[URL unfurl="true"]http://deltasdnd.blogspot.com/2021/11/the-effect-of-sweep-attacks.html[/URL]</p><p></p><p></p><p>This is another 2E rule brought over almost unchanged from 1E. Deities and Demigods, specifically. </p><p></p><p>[ATTACH=full]365194[/ATTACH]</p><p></p><p>I hate it, because it's another place where 2E completely fails to give good or clear guidance to the DM. There's not even a recommendation of best practices. They could easily have kept the 1E rule but clarified it by saying that the DM chooses, to accommodate your concerns. Or done so but given advice to the DM that it's ok to take requests from the player, and to make sure that a single-classed M-U gets a good spell because they're reliant on those spells, like Mentzer advised in the 1983 basic set DM's book. </p><p></p><p></p><p>It's funny because the 1E says that <em>"Superior players will certainly co-operate; thus, spells will in all probability be exchanged between PC magic-users to some extent. No special sanctions need be taken to prevent such exchange - although this cooperation should never be suggested or otherwise encouraged, either."</em></p><p></p><p></p><p>Yes, <a href="https://playingattheworld.blogspot.com/2018/09/why-did-armor-class-descend-from-9-to-2.html" target="_blank">in 2018 a a pre-publication draft of OD&D came to light in which we learned that the original intent was for Fighters to get +1 to hit per level,</a> and the delayed jumps forward at certain levels were a consequence of trying to compact the tables to fit into the LBBs! In AD&D we knew that <a href="https://deltasdnd.blogspot.com/2010/09/5-principle.html" target="_blank">Len Lakofka introduced new "official but optional" tables advancing +1 every level in a 1983 Dragon article</a>, but we didn't find out for sure that this had been the ORIGINAL intent until 35 years later!</p><p></p><p></p><p>Good call. I still make use of these for gemstone treasures. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Same. Unearthed Arcana was actually the first AD&D book I had! So I was a bit handicapped in how long it took to realize that nearly everything it is is trash. (Basically there's a lot of good art, but the rules are virtually all unplayable and/or actively make your game worse to include).</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9359366, member: 7026594"] Delta had some good thoughts on this as well. These guys (and other OSR thinkers) have convinced me that it was an error for AD&D and later editions to nerf and then eliminate this rule, though I like the idea of having it scale so the ability isn't suddenly switched off when you encounter Gnolls (or even Hobgoblins!), which also come in large groups. Dividing the monsters' HD into the Fighter's level for number of attacks is one good approach I've seen. [URL unfurl="true"]http://deltasdnd.blogspot.com/2021/12/sweeping-up-wilderness.html[/URL] [URL unfurl="true"]http://deltasdnd.blogspot.com/2021/11/the-effect-of-sweep-attacks.html[/URL] This is another 2E rule brought over almost unchanged from 1E. Deities and Demigods, specifically. [ATTACH type="full" alt="D&DG Int and Wis.JPG"]365194[/ATTACH] I hate it, because it's another place where 2E completely fails to give good or clear guidance to the DM. There's not even a recommendation of best practices. They could easily have kept the 1E rule but clarified it by saying that the DM chooses, to accommodate your concerns. Or done so but given advice to the DM that it's ok to take requests from the player, and to make sure that a single-classed M-U gets a good spell because they're reliant on those spells, like Mentzer advised in the 1983 basic set DM's book. It's funny because the 1E says that [I]"Superior players will certainly co-operate; thus, spells will in all probability be exchanged between PC magic-users to some extent. No special sanctions need be taken to prevent such exchange - although this cooperation should never be suggested or otherwise encouraged, either."[/I] Yes, [URL='https://playingattheworld.blogspot.com/2018/09/why-did-armor-class-descend-from-9-to-2.html']in 2018 a a pre-publication draft of OD&D came to light in which we learned that the original intent was for Fighters to get +1 to hit per level,[/URL] and the delayed jumps forward at certain levels were a consequence of trying to compact the tables to fit into the LBBs! In AD&D we knew that [URL='https://deltasdnd.blogspot.com/2010/09/5-principle.html']Len Lakofka introduced new "official but optional" tables advancing +1 every level in a 1983 Dragon article[/URL], but we didn't find out for sure that this had been the ORIGINAL intent until 35 years later! Good call. I still make use of these for gemstone treasures. :) Same. Unearthed Arcana was actually the first AD&D book I had! So I was a bit handicapped in how long it took to realize that nearly everything it is is trash. (Basically there's a lot of good art, but the rules are virtually all unplayable and/or actively make your game worse to include). [/QUOTE]
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