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<blockquote data-quote="Lanefan" data-source="post: 9359808" data-attributes="member: 29398"><p>We took percentile increments and applied them to all classes, and it works great. Your primary stat has to advance, and you pick one or two others (once, after which that choice is forever locked in) to also advance. If you pick two others and thus have three advancing, they all advance slower.</p><p></p><p>The only major knock-on effect was that in order to make this work consistently we had to rework exceptional Strength for Fighters and make each "step" into its own integer; meaning 18.00 becomes 24 and the old 19 becomes 25.</p><p></p><p>What I like about how the percentile-increment system works is:</p><p>--- it's slow; much slower than the WotC-era level-based ASIs - over 10 levels a character will likely see its primary stat go up by 1 (maybe 2 if you're lucky!) and may or may not see a secondary stat increase at all</p><p>--- it's random; your starting point is a randomly-rolled percent value and you advance each level from there, with the amount of advancement at each level also determined by dice roll. </p><p>--- the timing of stat advancement is unpredictable; you might bump a stat at 2nd level, or you might not bump one until 8th</p><p>--- it reflects the physical-mental development one would expect as one gets better at doing whatever one does, while also recognizing that development isn't necessarily going to happen at the same rate or timing for everyone.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9359808, member: 29398"] We took percentile increments and applied them to all classes, and it works great. Your primary stat has to advance, and you pick one or two others (once, after which that choice is forever locked in) to also advance. If you pick two others and thus have three advancing, they all advance slower. The only major knock-on effect was that in order to make this work consistently we had to rework exceptional Strength for Fighters and make each "step" into its own integer; meaning 18.00 becomes 24 and the old 19 becomes 25. What I like about how the percentile-increment system works is: --- it's slow; much slower than the WotC-era level-based ASIs - over 10 levels a character will likely see its primary stat go up by 1 (maybe 2 if you're lucky!) and may or may not see a secondary stat increase at all --- it's random; your starting point is a randomly-rolled percent value and you advance each level from there, with the amount of advancement at each level also determined by dice roll. --- the timing of stat advancement is unpredictable; you might bump a stat at 2nd level, or you might not bump one until 8th --- it reflects the physical-mental development one would expect as one gets better at doing whatever one does, while also recognizing that development isn't necessarily going to happen at the same rate or timing for everyone. [/QUOTE]
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