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<blockquote data-quote="Lanefan" data-source="post: 9359839" data-attributes="member: 29398"><p>Another idea that can (and IMO should have) be expanded to all classes. -2 is overkill, but if a basic commoner is considered -1 then a trainee in any class* can be considered as 0th.</p><p></p><p>* - if you recall, there's an adjustment applied to your starting age based on what class you're in; I long ago interpreted that to mean that's how long it takes to basic-train for that class, during most of which time you'd be 0th-level.</p><p></p><p>Easy to ditch, and make the same thing apply to all.</p><p></p><p>We changed them to a straight d10 hit die before ever realizing it was supposed to have been that all along. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The sub-level hit-point steps never made any sense, so weren't used.</p><p></p><p>With a few exceptions, I agree. The only species in my game that can't be Cavaliers are [Half]-Orcs.</p><p></p><p>And yet the "Black Knight" is a trope as old as time. They can't be CN or CE in my game, and NE or CG is a bit of a stretch, but anything else is fine.</p><p></p><p>See my previous post in response to Snarf re %-ile increments.</p><p></p><p>That they're better than Fighters (and anyone else!) in mounted combat is fine: mounted combat is uncommon, and comes with its own hazards.</p><p></p><p>Other than the 'fearless' piece, we nuked all that. I did say Cavaliers needed toning down, didn't I? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But yes, 'fearless' is their biggest benefit.</p><p></p><p>Another thing we largely scrapped.</p><p></p><p>I have them train to level just like anyone else; but they do have to find someone 2 levels higher (all other classes just need someone 1 level higher) than the level being trained into.</p><p></p><p>I can't remember the last time I DMed a Unicorn.</p><p></p><p>It's a standing joke here that a Cavalier's warhorse is usually as or more Intelligent than its rider. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And this is what makes them fun to play - they come with built-in gonzo at no extra charge! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I kept the codes of conduct for Paladins but toned them down greatly for Cavaliers. The main remnant is that a Cavalier will always seek to defend members of the opposite gender.</p><p></p><p>Ayup. What was I saying about built-in gonzo? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9359839, member: 29398"] Another idea that can (and IMO should have) be expanded to all classes. -2 is overkill, but if a basic commoner is considered -1 then a trainee in any class* can be considered as 0th. * - if you recall, there's an adjustment applied to your starting age based on what class you're in; I long ago interpreted that to mean that's how long it takes to basic-train for that class, during most of which time you'd be 0th-level. Easy to ditch, and make the same thing apply to all. We changed them to a straight d10 hit die before ever realizing it was supposed to have been that all along. :) The sub-level hit-point steps never made any sense, so weren't used. With a few exceptions, I agree. The only species in my game that can't be Cavaliers are [Half]-Orcs. And yet the "Black Knight" is a trope as old as time. They can't be CN or CE in my game, and NE or CG is a bit of a stretch, but anything else is fine. See my previous post in response to Snarf re %-ile increments. That they're better than Fighters (and anyone else!) in mounted combat is fine: mounted combat is uncommon, and comes with its own hazards. Other than the 'fearless' piece, we nuked all that. I did say Cavaliers needed toning down, didn't I? :) But yes, 'fearless' is their biggest benefit. Another thing we largely scrapped. I have them train to level just like anyone else; but they do have to find someone 2 levels higher (all other classes just need someone 1 level higher) than the level being trained into. I can't remember the last time I DMed a Unicorn. It's a standing joke here that a Cavalier's warhorse is usually as or more Intelligent than its rider. :) And this is what makes them fun to play - they come with built-in gonzo at no extra charge! :) I kept the codes of conduct for Paladins but toned them down greatly for Cavaliers. The main remnant is that a Cavalier will always seek to defend members of the opposite gender. Ayup. What was I saying about built-in gonzo? :) [/QUOTE]
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