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<blockquote data-quote="Lanefan" data-source="post: 9363946" data-attributes="member: 29398"><p>I see cursed items as just another hazard; and I've both DMed and as a player encountered all of those specific examples.</p><p></p><p>A far more insidious curse, which as DM I've laid on a few characters* over the years, is what I call the "minus curse". How it works: every time you roll any die or combination of dice <em>for any reason whatsoever,</em> that roll is at -1...unless you want to roll low, in which case it's +1. If not found and dealt with this curse can have permanent consequences, as it even affects things like hit point rolls on level-up.</p><p></p><p>* - once or twice via cursed item, other times by trap or glyph-like effects.</p><p></p><p>You hit the nail on the head, though: <strong>potential</strong> reward. There's a few more steps before that potential becomes reality, one of which is making sure the thing's not cursed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If a player were to come at me with that, the resulting argument would not be pretty - and I'd win it every time. Bad* things can and eventually probably will happen to your character; and those bad things may include fundamental alterations such as gender change, species change, alignment change, height and-or weight changes, growing new unwanted appendages, etc. I don't - and shouldn't have to - spell out every possibility...if only because I want to reserve the right to come up with new ones. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - though I've sometimes had the victims' players see these as good changes; one time I even had a player thank me for an unplanned gender change to his character, which started as male but the player soon realized would have - and later did - work better as female.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9363946, member: 29398"] I see cursed items as just another hazard; and I've both DMed and as a player encountered all of those specific examples. A far more insidious curse, which as DM I've laid on a few characters* over the years, is what I call the "minus curse". How it works: every time you roll any die or combination of dice [I]for any reason whatsoever,[/I] that roll is at -1...unless you want to roll low, in which case it's +1. If not found and dealt with this curse can have permanent consequences, as it even affects things like hit point rolls on level-up. * - once or twice via cursed item, other times by trap or glyph-like effects. You hit the nail on the head, though: [B]potential[/B] reward. There's a few more steps before that potential becomes reality, one of which is making sure the thing's not cursed. :) If a player were to come at me with that, the resulting argument would not be pretty - and I'd win it every time. Bad* things can and eventually probably will happen to your character; and those bad things may include fundamental alterations such as gender change, species change, alignment change, height and-or weight changes, growing new unwanted appendages, etc. I don't - and shouldn't have to - spell out every possibility...if only because I want to reserve the right to come up with new ones. :) * - though I've sometimes had the victims' players see these as good changes; one time I even had a player thank me for an unplanned gender change to his character, which started as male but the player soon realized would have - and later did - work better as female. [/QUOTE]
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